public marks

PUBLIC MARKS from sylvainulg with tag nintendods

September 2009

blog de Gedeon34

(via)
à essayer: river crossing

August 2009

July 2009

Thoduv’s devblog » Blog Archive » Vidage de poubelle 3: ndsim

pas mal de libs intéressantes utilisées : dstype (truetypes), multi-threading software par Tim Seidel, chargement de plugin (inspiré de Moonshell) ...

June 2009

::: Francesco's knick-knacks :::

pour ceux qui préfèrent le Pascal ... Freepascal pour GBA et NDS. Binaire pour Windows uniquement, malheureusement.

May 2009

File Download-BLARGH-Text-Editor-WIP-r120 -

another text editor for DS, using "hexagonal keyboard".

ds.spacemonkeymafia.com - TxtWriter

(via)
a text editor for DS. sounds a bit outdated, have to check it. sources available.

February 2009

SNEmulDS - PHWiki

For playing "good old games" on the DS ?

Bilou HomeBrew's Blog: dsnews

"news" from homebrews on the Nintendo DS system (as i discover them).

January 2009

fromthegutter.org :: DS homebrew game reviews

all the homebrew games you might have missed ^_^

August 2008

Qwak

(via)
300 copies to be bought ... will you get one ?

Bilou HomeBrew's Blog : Chibby Commander Keen

I came up with this chibby Commander Keen as result of my experiments with the 32x32 editing mode of my sprite editor tonight. It might be used in a demo-platformer for SEDS/GEDS/LEDS tools on the Nintendo DS

May 2008

[NDS] Les 4 opérations - Vos News - Dev-Fr

réviser ses tables de multiplication sur la DS ...

March 2008

2D

(via)
ou "comment le FIFO 3D de la DS fonctionne"

Bilou HomeBrew's Blog: modplayer

I'm starting a serie of articles on extending 0xtob's XM module player on the nintendo DS with more effects. -- Une petite série d'articles où j'ajoute le support de différents effets (portamento, vibrato, tempo/speed, etc.) à la bibliothèque libntxm sur nintendo DS

February 2008

Supercard SD Mini Gameboy color save help - MaxConsole Forums

(via)
you cannot find out how to save your game in Zelda DX (or likely any other GBC game) with the SuperCard SD built-in emulator ? Here's how

gbadev.org :: View topic - Banks assignement on main- and sub-screens

another thread on funny bank assignment on the nds hardware

January 2008

gbadev.org :: View topic - Need help with effective VRAM setup

F and G can map anywhere in the first 128K. The catch is, they mirror in two places it should be possible to make F and G contiguous with A (neat mapping technique by cydrak, using the best of VRAM_OFFSET(x)) to offer 112+48K on BG areas plus 448K contiguous as spare (LCD).