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October 2009

PSP PMPlayer Advance

by nachilau
PSP Homebrew PMPlayer website

IRShell

by nachilau
Website talk about IRShell for PSP

September 2009

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February 2009

Bilou HomeBrew's Blog: dsnews

by sylvainulg
"news" from homebrews on the Nintendo DS system (as i discover them).

January 2009

fromthegutter.org :: DS homebrew game reviews

by sylvainulg
all the homebrew games you might have missed ^_^

November 2008

GENESIS Technical Overview

by sylvainulg (via)
How the SEGA genesis works ^_^ Note that they had per-tile priority bits while Nintendo PPU typically had per-plane priority.

September 2008

July 2008

June 2008

subatomicglue - MidiboxSID work log

by sylvainulg
A C64 modded into a 8-channel midi device that plays SIDs ;)

May 2008

Gameboy Advance

by sylvainulg
the very first attempts at GBA homebrew ... first flash chips, etc.

[NDS] Les 4 opérations - Vos News - Dev-Fr

by sylvainulg
réviser ses tables de multiplication sur la DS ...

March 2008

2D

by sylvainulg (via)
ou "comment le FIFO 3D de la DS fonctionne"

"Musk DS" - Tous les homebrew DS français, des news, des tutos...

by sylvainulg
Mollusk nous fait un cover de Tyrian ? A essayer ^_^

Interview with a Wii hacker - Feature - Tech Talk - www.atomicmpc.com.au

by sylvainulg
Atomic talked to Wii hacker Bushing about every conceivable aspect of Wii hacking. To make things even more incredible, the first “Hello World” program to ever to run on a Wii was executed during our discussion.

Bilou HomeBrew's Blog: modplayer

by sylvainulg
I'm starting a serie of articles on extending 0xtob's XM module player on the nintendo DS with more effects. -- Une petite série d'articles où j'ajoute le support de différents effets (portamento, vibrato, tempo/speed, etc.) à la bibliothèque libntxm sur nintendo DS

February 2008

January 2008

gbadev.org :: View topic - Need help with effective VRAM setup

by sylvainulg
F and G can map anywhere in the first 128K. The catch is, they mirror in two places it should be possible to make F and G contiguous with A (neat mapping technique by cydrak, using the best of VRAM_OFFSET(x)) to offer 112+48K on BG areas plus 448K contiguous as spare (LCD).

LemProject » Downloads

by sylvainulg
Lemmings on the DS, now with all the levels included ^_^

December 2007

Kukulcan - maouss DS

by sylvainulg (via)
dans la veine de "sokoban", kukulcan nous propose "maouss DS", un port du jeu CPC "touti rikiki, maouss kosto". à tester.

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