public marks

PUBLIC MARKS from sylvainulg with tags nintendods & programming

2010

2009

Thoduv’s devblog » Blog Archive » Vidage de poubelle 3: ndsim

pas mal de libs intéressantes utilisées : dstype (truetypes), multi-threading software par Tim Seidel, chargement de plugin (inspiré de Moonshell) ...

::: Francesco's knick-knacks :::

pour ceux qui préfèrent le Pascal ... Freepascal pour GBA et NDS. Binaire pour Windows uniquement, malheureusement.

File Download-BLARGH-Text-Editor-WIP-r120 -

another text editor for DS, using "hexagonal keyboard".

ds.spacemonkeymafia.com - TxtWriter

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a text editor for DS. sounds a bit outdated, have to check it. sources available.

2008

2D

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ou "comment le FIFO 3D de la DS fonctionne"

Bilou HomeBrew's Blog: modplayer

I'm starting a serie of articles on extending 0xtob's XM module player on the nintendo DS with more effects. -- Une petite série d'articles où j'ajoute le support de différents effets (portamento, vibrato, tempo/speed, etc.) à la bibliothèque libntxm sur nintendo DS

gbadev.org :: View topic - Need help with effective VRAM setup

F and G can map anywhere in the first 128K. The catch is, they mirror in two places it should be possible to make F and G contiguous with A (neat mapping technique by cydrak, using the best of VRAM_OFFSET(x)) to offer 112+48K on BG areas plus 448K contiguous as spare (LCD).

2007

Le blog de Stravingo

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ka-boom, setsuzoku, DS weather, Treasures of Gaia ... que du bonheur ...

My Ketchup Is Dead

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a somewhat quiet blog from a belgian homebrew DS coder working on emulators (mainly)

beyond DS

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French guy doing nice DS homebrew game with the PAlib.

Sander Stolks Projects

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The model converter and model viewer I created, both run on the Nintendo DS. People always talk about how nice portability would be for model tools, and the Nintendo DS is pretty damn portable! ;p Anyway, my model converter converts .x 3D models of a specific syntax to a .c file with an NDS display list array, which can be used in NDS programs and can be viewed in my model viewer. Do note that I didn't write support for normals in my converter program, but that could easily be added. For specific details on how these two programs work, I suggest you check the readme file. And/or the source code if you find that easier to understand; it being available and all.

gbadev.org :: View topic - Differing methods for making display lists...

the DS does not have OpenGL commands like glBeginList and glEndList. Some people (including myself) might have coded them -- or something similarly named -- to easily create such a u32 array with raw FIFO commands. So basicly, on the DS, a display list is a u32 array and nothing more. Sometimes hidden by functions.

Bilou HomeBrew's Blog

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Design et (plus tard) réalisation d'un jeu de plateforme sur la Nintendo DS ... Aussi baptisé "repère d'un touche-à-tout" (j'aime)

TONC: Contents

Tonc's tutorial on GBA hardware. If you're looking for 2D rotation matrices illustrated with metroid sprites, click the link ^_^

Drunken Coders

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Homebrew pour DS : articles, tutoriels, news, etc. Nintendo DS homebrew : news, tutorials, etc.

2006

gameboy advance development

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_the_ tool you need, lzss compression and decompression routines in C. GBA compatible.