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PUBLIC MARKS with tag games

This month

March 2016

Fitz Packerton by TeddyDief

by gregg
A theatrical game about a man and the things he carries. Pack what you must. Pray you won't need it.

10 Video Games About Photography - Bokeh by DigitalRev

by sbrothier
There were a surprising number of games throughout the past few decades that featured friendly shutterbugs, so we made the tough decision to choose our 10 favourites.

8 Video Games that Feature Photography

by sbrothier
Photography has had a relatively quiet but constant presence in video games over the last two decades, usually featured in video game titles as a mini-game or bonus mode. A few incorporate photography into the main storyline.

February 2016

Features - CocoonJS

by Krome & 1 other
CocoonJS makes WebGL run inside an app on either iOS and Android. Develop awesome 3D games and apps!


by gregg
LAST LIFE is a sci-fi noir adventure game coming to PC, Mac and Linux about a transhumanist colony on Mars.  When a murdered detective is 3D printed back into existence, he reopens his last case to uncover what he missed--a hunt that reveals AI corruption, corporate espionage, and the conspiracy that may have led to Earth's doom.

January 2016

Churchill Solitaire - Do you have the grit? Available for iOS now!

by gregg

Angry Wife

by gregg
Satirical housework simulator game for tablets and consoles

OXENFREE | Night School Studio

by gregg
A supernatural teen thriller about a group of friends who unwittingly open a ghostly rift.

November 2015

Pillow Castle

by gregg
Museum of Simulation Technology

October 2015


by gregg
The Suspect has handed himself into a police station, and will only talk to you. What has he done? What does he want, and how can you stop him killing his victims? It is all up to you. You have a live chat window open to him where you can instant message him, see CCTV footage, and keep track of the police efforts trying to locate the victims via a police scanner.

That Dragon, Cancer

by gregg
A Journey Of Hope In The Shadow Of Death. This is where I go to remember my son, up through here along this path. I want to show you who he was, and how his life changed me. Can we walk here together for a while?

A Blind Legend

by gregg
A Blind Legend est un projet de jeu collaboratif d’action-aventure audio jouable sur mobile. Il s’appuie sur le son binaural permettant de se repérer dans un environnement en 3 dimensions uniquement par le biais de l’audio, et les gestes tactiles multi-points pour contrôler le héros.

Keep Talking and Nobody Explodes

by gregg
One player is trapped in a virtual room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!

September 2015

WEAVE by Taut Nerve

by gregg
WEAVE is a short game about an abstract journey of two characters, who are both trying to cope with a shared event from the past in different ways. The experience is presented to the player using only visual language and interactivity, without any text or verbal language. There is a thematic and narrative structure present, but the lines defining that structure are invisible, and the player must connect the dots and interpret the story by how they see it. Zoning out for a few minutes and using headphones is highly recommended for optimal experience, enjoy.

The Age of Turing

by gregg
Welcome to The Age of Turing, an immersive and interactive game experience. Here you will find a quick guide to get you started. Follow the links provided to explore the universe and to talk directly to the characters on Twitter.

August 2015

Actual Sunlight

by gregg
A Short Interactive Story About Love, Depression and the Corporation

June 2015

Shake That Button

by gregg
Shake That Button is a website documenting alternative controllers, video game installations and playful performances (to sum it up : games exploring new physical ways to play). It wants to be a resource for the makers, the players and the curators as well.

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