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This month

Pillow Castle

by gregg
Museum of Simulation Technology

October 2015


by gregg
The Suspect has handed himself into a police station, and will only talk to you. What has he done? What does he want, and how can you stop him killing his victims? It is all up to you. You have a live chat window open to him where you can instant message him, see CCTV footage, and keep track of the police efforts trying to locate the victims via a police scanner.

That Dragon, Cancer

by gregg
A Journey Of Hope In The Shadow Of Death. This is where I go to remember my son, up through here along this path. I want to show you who he was, and how his life changed me. Can we walk here together for a while?

A Blind Legend

by gregg
A Blind Legend est un projet de jeu collaboratif d’action-aventure audio jouable sur mobile. Il s’appuie sur le son binaural permettant de se repérer dans un environnement en 3 dimensions uniquement par le biais de l’audio, et les gestes tactiles multi-points pour contrôler le héros.

Keep Talking and Nobody Explodes

by gregg
One player is trapped in a virtual room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!

September 2015

WEAVE by Taut Nerve

by gregg
WEAVE is a short game about an abstract journey of two characters, who are both trying to cope with a shared event from the past in different ways. The experience is presented to the player using only visual language and interactivity, without any text or verbal language. There is a thematic and narrative structure present, but the lines defining that structure are invisible, and the player must connect the dots and interpret the story by how they see it. Zoning out for a few minutes and using headphones is highly recommended for optimal experience, enjoy.

The Age of Turing

by gregg
Welcome to The Age of Turing, an immersive and interactive game experience. Here you will find a quick guide to get you started. Follow the links provided to explore the universe and to talk directly to the characters on Twitter.

August 2015

Actual Sunlight

by gregg
A Short Interactive Story About Love, Depression and the Corporation

June 2015

Shake That Button

by gregg
Shake That Button is a website documenting alternative controllers, video game installations and playful performances (to sum it up : games exploring new physical ways to play). It wants to be a resource for the makers, the players and the curators as well.

February 2015

It's Okay To Be Smart • Life as an Algorithm I just found an entire...

by sbrothier (via)
Life as an Algorithm I just found an entire Tumblr dedicated to GIFs created from Conway’s Game of Life algorithm. If you know about Conway’s GoL, then you understand why this is so cool. If you don’t know about it, well …

Alto's Adventure

by gregg
An endless snowboarding odyssey


by gregg
 A crime fiction game with non-linear storytelling, Her Story revolves around a police database full of live action video footage.

January 2015

Ceci n'est pas un blog: Le challenge du logo ANSSI

by sbrothier
Voici ma solution du challenge caché dans le logo de l'ANSSI. Cet article a été publié dans le magazine MISC n°73 de mai/juin 2014 et il est désormais disponible sous licence Creative Commons BY-NC-ND. Puisse-t-il vous divertir !

XXIIVV ∴ Oquonie

by gregg
Oquonie is a iOS puzzle game for iPad and iPhone created in collaboration with illustrator Rekka Bellum where you must find your way across an intertwined megastructure. You will not be alone, your incarnations will have the help of bizaroid characters speaking an obscure language.

The Making Of "The Santa Maria"

by sbrothier
In May 2011 I was commissioned by the Film Academy Ludwigsburg and Korion GmbH for a computer game to visualize a high-rez model of an explorer’s ship. The first thing I thought of this was the “Santa Maria” of Christopher Columbus, who reached America in 1492. For a game trailer I’ve rendered a ship and a few additional models for four CG sequences.

December 2014

Hurt Me Plenty by Robert Yang

by sbrothier
This a short game where you spank the heck out of a dude and learn about how BDSM communities attempt to formalize consent / caring. I was really interested in how we can make games about intimacy without a "kindness coins = sex cutscene" trope, and how we can use expressive gestures to roleplay / think about pain and intimacy. (For the record, I don't think my game gets it right, and it has a lot of flaws... this stuff is hard to design!)

November 2014

Cucalu | It's Not an App

by gregg
Cucalu is an interactive game on your smartphone. With Cucalu, you look for shapes in your environment. The second challenge is to not look on your phone. The game is the brainchild of artist Daniel Disselkoen.

October 2014

La Pièce

by gregg
Vous êtes la clef.

August 2014

Campo Santo - Firewatch

by gregg
Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.

Dune 2 - Online

by jdrsantos
"This is recreation of the classic strategy game Dune 2. Game is HTML5 compliant and can be played on every major browser like chrome or firefox."

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