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PUBLIC MARKS from sylvainulg with tag mario


tomoAwasu • Background: Mario & Luigi - Superstar Saga

a really nice dust-blown-by-the-wind animation here.


4VpoYfH.png (PNG Image, 176 × 422 pixels)

arne's evolutions of Super Mario Bros.



Mario Monsters - Image

I quite loved how NSMB wiiu had objects that affect how the level is lit. This concept art of a lightbulb/jellyfish mix just makes me wish I could read japanese.

Full Screen Mario

full screen mario. Piek's gonna love it :)

Blue Yoshi - Super Mario Wiki, the Mario encyclopedia

In the Game Boy Advance remake, Super Mario Advance 2: Super Mario World, a Yoshi will not change its color upon finding Yoshi's Wings. Also, once the Baby Blue Yoshi from Star World is found, Blue Yoshis can be found in lieu of where Green Yoshis normally are if Cape Mario hits a ? Block containing a Yoshi Egg.

Index of /smb

Arne's hideout. Preparing Marne Bros.


ReMix: New Super Mario Bros. 'Plains, Capes and Turnips' - OverClocked ReMix

Song(s): 'Aboveground BGM', 'Overworld BGM', 'Swimming BGM', 'Swimming BGM', 'Yoshi's Island' Xylophone: David Lindskog Marimba 1: Jackson Stevens Marimba 2: Kevin Matthews Marimba 3: Rose Martin Marimba 4: Chris Lundberg"

Tree Zone - Super Mario Wiki, the Mario encyclopedia

No common ennemies in the Tree Zone before you reach the final level that features a few paragoombas. Although some pests design in Mario Bros. arcade game have had a clear impact on some monster design, we mainly see novel characters here.

ReMix: Super Mario RPG: Legend of the Seven Stars 'Flubber Mountain' - OverClocked ReMix

funny sounds, great beat. An epic moment in [ ] my introduction to the RPG genre.


MD's Technical Sharing: January 2011

"attempts due to a bug with Turbo Pascal CRT Unit that causes Runtime Error 200 when running on fast computer" "MARIO.PAS: The main application"

Super Mario Bros 3 Level Design Lessons « Significant Bits

"The red Venus Fire Trap is also introduced here and — in typical Mario fashion — doesn’t respawn if killed and only comes out if Mario isn’t standing next to its pipe (or on top of it). Although the player can’t go down this particular pipe, the fact that an enemy emerges from it hints at the possibility of Mario being able to do the same."


TMK | Downloads | Sounds & Music | MODules | Super Mario Land 2: 6 Golden Coins

huzzah! some supermario .xm More seen (for other games) a few pages away ...

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