public marks

PUBLIC MARKS from sylvainulg with tag homebrew

2011

gbadev.org :: View topic - Really Bad Eggs 20110706 (Super Foul Egg/Puyo Puyo)

a neat clone, but more than 2 ball per drop would make it more interesting.

NEO COMPO 2010 Reviews By Aleomark: forum and magazine style!

(via)
If your dream wish is to have been turned into a blue Apple, this game makes that wish come true, but the red apples … well lets say they don’t like you and believe me, you don’t want to be next to the red apples,

Disjointed Studio

(via)
try me ... try me ... try me ^_^ bubble bobble meeting sokoban on DS.

2010

subatomicglue - MidiboxSID work log

by 1 other (via)
OMG. Its ... the *real* thing !

NDS/Tutorials/Captain Apathy/Tiling - Dev-Scene

(via)
let's see if I can have sprites translucent in the level editor.

2009

Bilou HomeBrew's Blog: dsnews

"news" from homebrews on the Nintendo DS system (as i discover them).

fromthegutter.org :: DS homebrew game reviews

all the homebrew games you might have missed ^_^

2008

GENESIS Technical Overview

(via)
How the SEGA genesis works ^_^ Note that they had per-tile priority bits while Nintendo PPU typically had per-plane priority.

subatomicglue - MidiboxSID work log

A C64 modded into a 8-channel midi device that plays SIDs ;)

Gameboy Advance

the very first attempts at GBA homebrew ... first flash chips, etc.

[NDS] Les 4 opérations - Vos News - Dev-Fr

réviser ses tables de multiplication sur la DS ...

2D

(via)
ou "comment le FIFO 3D de la DS fonctionne"

"Musk DS" - Tous les homebrew DS français, des news, des tutos...

Mollusk nous fait un cover de Tyrian ? A essayer ^_^

Interview with a Wii hacker - Feature - Tech Talk - www.atomicmpc.com.au

Atomic talked to Wii hacker Bushing about every conceivable aspect of Wii hacking. To make things even more incredible, the first “Hello World” program to ever to run on a Wii was executed during our discussion.

Bilou HomeBrew's Blog: modplayer

I'm starting a serie of articles on extending 0xtob's XM module player on the nintendo DS with more effects. -- Une petite série d'articles où j'ajoute le support de différents effets (portamento, vibrato, tempo/speed, etc.) à la bibliothèque libntxm sur nintendo DS

gbadev.org :: View topic - Need help with effective VRAM setup

F and G can map anywhere in the first 128K. The catch is, they mirror in two places it should be possible to make F and G contiguous with A (neat mapping technique by cydrak, using the best of VRAM_OFFSET(x)) to offer 112+48K on BG areas plus 448K contiguous as spare (LCD).

LemProject » Downloads

Lemmings on the DS, now with all the levels included ^_^

2007