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PUBLIC MARKS from bcpbcp with tags video & games

February 2006

GameCultura: Video: Bate-papo sobre gamearte

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Este é o vídeo de nosso bate-papo sobre gamearte, que rolou no SESC Consolação dia 20/02/06. Para quem não pode estar aqui, ou quer relembrar, veja aqui o vídeo hospedado no Google Video.

GameReporter.org | Video Computer System

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Um clássico do Golder Shower. Para quem não conhece, vale assistir até o final. É a cultura do videogame presentes em todos os lugares.

Schtick 'Em Up: The Shooter Gets Weird from 1UP.com

Shooters are the foundation of the video game industry, dating back all the way to the 1960's with Steve Russell's classic Spacewar. Since that time, the genre has been responsible for bringing much depth to the world of interactive entertainment, popularizing vital concepts like the power-up and the end-of-level boss which are still used in many of today's greatest games.

Intelligent Artifice: Augmented reality cell phone soccer game

C-LAB, the software arm of Siemens Business Services and the University of Paderborn have created "Kick Real," which is an AUGMENTED REALITY SOCCER GAME for cell phones. To play, you aim your camera phone down, and the video screen superimposes a soccer field on the live video of your foot. You can see the virtual ball, and "kick" it with your real foot to try and score goals.

Raph’s Website » Are single-player games doomed?

The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.

Re:Retro - The Classic and Retro Games Blog

They do indeed go everywhere. Andreas Wieslander and his band of intrepid film makers/musicians/gamers pay homage to Parappa the Rapper in this excellent video, which is a cover of “Cheep Cheep Cooking Chicken’s Rap” from the first title in the PaRappa series.

January 2006

The New Gamer | Averaging Gradius

After I created a demo video as a proof-of-concept (which consisted of me playing a short section of the game several times) I invited people to send me gameplay recordings. I ended up with 15 different submissions, including my own.

GameDAILY: Porn Stars Love Video Games

"Most times when I see an interview on a game website all I can think is, "What a load of crap"! It's not that the information is bad per se, but videogame magazines and websites are content to interview the same damn people year after year and they always say the same things. Like, I get it. I know that most NFL players carry copies of Madden NFL 06 with them like drunks carry flasks. I get it. I'm aware that Brooke Burke just loves Need for Speed, but only because she's practically married to Electronic Arts. "

Gamasutra - Interview - "Rodney Greenblat, The Mother Of Sony's Almost Mario"

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Ten years ago, Sony brought three dimensions, as well as the concept of "maturity", to the video gaming masses. And yet, when many people think back to the "PlayStation era", a hyper realistic character in a 3D landscape doesn't necessarily come to mind. Instead, they think of a flat cartoony dog that could rap.

Music video game - Wikipedia, the free encyclopedia

A music video game, also commonly known as a music game, rhythm action game, or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the player's ability to follow a musical beat and stay with the rhythm of the game's soundtrack. Since the game play for this type of game is largely aural rather than visual, this type of game is similar to audio games. However, music games generally require a visual component as well.

Vib-Ribbon - Wikipedia, the free encyclopedia

Vib-Ribbon is a rhythm video game in the style of PaRappa the Rapper and more recently Amplitude. The game was unique in its execution, the software loaded into RAM enabling the user to remove the game-disc and insert a music CD.

Only a Game: The Rituals of Alea

Games designers have a tendency to overlook or dismiss alea (chance), although in cultural terms it is a highly significant class of games. The global video games industry has around $28,000 million turnover, whereas the global gambling industry is worth a staggering $1,098,000 million, forty times as much.

Video Game Development: Learn to Write C# the Fun Way

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Learn the concepts of 3-D video game production as instructors from DigiPen Institute of Technology demonstrate the key stages of developing a game engine using Microsoft Visual C# 2005 Express Edition, a new development environment for beginner programmers.

Slashdot | Sex in Games Conference Announced

According to the group putting it on, the conference is to 'focus on the design, development, and technology of sex in video games from a national as well as international perspective.'

Olhar Digital - Uma nova visão da tecnologia

Vídeo sobre empresas de games e o seu processo de trabalho. Não consegui distinguir qual é a empresa.

Slashdot | The Earliest Documented Video Game

"The first documented video game was created in 1952 by a scientist who felt the need to give his work relevance to society.

Jornal Hoje - Profissões

O que é brincadeira, lazer, para milhões de adolescentes, virou trabalho sério para alguns fãs de games.

November 2005

The Top 10 Best / Greatest Video Games of All Time

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"I'm not the only guy who likes making lists. Over the years, many gaming magazines and websites have made lengthy lists of their own in an attempt to compile comprehensive guides chronicling the best video games of all time. Here is a summary of some of the leading Top 10s, as excerpted from various Top 100 lists."

FARK.com: (1730698) I, for one, welcome our new Jack Thompson overlord, and suggest that we use Photoshop to take violent video games and make them non-violent

"I, for one, welcome our new Jack Thompson overlord, and suggest that we use Photoshop to take violent video games and make them non-violentFarkers have clicked on the above link 11488 times"

Video Game Media Watch — The Video Game Journalism Review » Interview: Smatbomb Co-Author Heather Chaplin

“Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution“ is the first book from husband-and-wife team Heather Chaplin and Aaron Ruby. Chaplin, a journalist whose work has appeared in the New York Times, Fortune and Salon, agreed to answer some questions about the writing process for us.

Something Awful

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Everyone can relate to the experience of purchasing a popular video game title and finding out the gameplay is a huge pile of crap. This was especially true of old Nintendo games, where were often just violent adventures in trying to get a vaguely human-shaped set of blocks to jump over a pit. This trend of awful gameplay and stories continues to this day, thanks in part to thousands of game designers without any vision whatsoever. This week the Something Awful Forum Goons do some community service and re-title games in a more honest manner.