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PUBLIC MARKS from bcpbcp with tag entrevista

March 2006

NTSC-uk Features > ABA Games Interview

NTSC-uk spoke to ABA Games, the Japan based homebrew Shmup developer (and creators of titles such as Torus Trooper and rRootage) to find out more.

Finalboss - Entrevista com Tetsuya Mizuguchi

Tetsuya Mizuguchi, um dos game designers mais prolíficos e divertidos da atualidade, tem em seu currículo muitos games dos gêneros mais variados: Sega Rally, Rez, Space Channel 5, Lumines, Meteos e está prestes a lançar Ninety-Nine Nights, seu primeiro game para um console da próxima geração.

Gamecloud - - Casual Games Interview: Wildsnake Software

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Formed by former members of Microsoft, Wildsnake Software has released a number of casual games over the years but later this year they will also be the exclusive publisher for new games created by Tetris creator Alexey Pajitnov. Gamecloud got a chance to chat with Wildsnake co-founder "Andy" (he prefers to be called that in interviews) to find out more about the company and future plans.

Gamers With Jobs Press Pass » Blog Archive » Interview with “Geometry Wars” Creator, Stephen Cakebread

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Geometry Wars has been hailed as the “Halo of Xbox Live Arcade” referring to the relative popularity of the game. Intoxicating, frustrating and addictive all in one, Geometry Wars: Retro Evolved provides a constant challenge and level of enjoyment, a siren song to gamers enticing them to play just one more game before hitting the sack. More than 200 thousand gamers, roughly a quarter of which actually paid, are currently wearing out their thumbs and roundly cursing one man, whether they know his name or not. That man is Stephen Cakebread, the designer and developer who crafted this gem for Bizarre Creations.

February 2006

AntiFactory: Kenta Cho

Kenta Cho is the sole member of [ABA Games]? the maker of very well regarded indie shoot 'em ups. You may have seen them passed around the office: rRootage, [Tumiki Fighters]?, [Torus Troopers]?.

Excesso de realismo deixa o jogo chato [ Podcast ]

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Professor de level-design afirma que games estão deixando de ser games e passando a ser meros simuladores.

Next Generation - Garriott

Next Generation’s N. Evan Van Zelfden sits down with NCsoft North America president Robert Garriott and his brother Richard "Lord British" Garriott to talk about their upcoming DICE Summit session, "Why You Never Want to Work for Your Brother."

Raph Koster's Home Page | Making the AAA Title: Letters from the Trenches

Dan Arey gave a talk at GDC 2005 on developing AAA games, and interviewed several designers for it. The actual interview was quite long, and I skipped many of the questions... but here's the answers to the ones that I did respond to. You can comment here on the blog if you like.

John Cook's Venture Blog - A moment with David Roberts of PopCap Games

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At 44 years old, PopCap Games Chief Executive David Roberts likes to joke that he is "the adult supervision" at the Seattle computer game maker.

January 2006

GameDAILY: Porn Stars Love Video Games

"Most times when I see an interview on a game website all I can think is, "What a load of crap"! It's not that the information is bad per se, but videogame magazines and websites are content to interview the same damn people year after year and they always say the same things. Like, I get it. I know that most NFL players carry copies of Madden NFL 06 with them like drunks carry flasks. I get it. I'm aware that Brooke Burke just loves Need for Speed, but only because she's practically married to Electronic Arts. "

GameCultura: Atrizes pornôs também jogam videogames

Um repórter espertinho foi em uma feira de filmes pornô, entrevistou as celebridades do meio (sobre videogames, claro), e colocou as fotos das entrevistadas, vestidas para trabalhar.

Gamasutra - Interview - "Rodney Greenblat, The Mother Of Sony's Almost Mario"

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Ten years ago, Sony brought three dimensions, as well as the concept of "maturity", to the video gaming masses. And yet, when many people think back to the "PlayStation era", a hyper realistic character in a 3D landscape doesn't necessarily come to mind. Instead, they think of a flat cartoony dog that could rap.

Game Tycoon » Guitar Hero: Interview with Greg LoPiccolo (Harmonix)

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"I recently chatted with Greg LoPiccolo, VP of Product Development for Harmonix and one of the brains behind Guitar Hero, an innovative game with great reviews.;"

Projetista do NES diz que jogos de hoje roubam sonhos das crianças - 05/12/2005 - UOL Jogos

O atual conselheiro da Nintendo e professor-titular da universidade Ritsusmei, Masayuki Uemura, disse na Digital Interactive Entertainment Conference 2005, realizada no próprio instituto de ensino, que a missão da Nintendo é manter os videogames como o "brinquedo dos sonhos" das crianças.

Fundador da Atari critica atual indústria de games e elogia Nintendo - 05/12/2005 - UOL Jogos - UOL Jogos

Durante a Digital Interactive Entertainment Conference 2005, um simpósio internacional de games que se realizou na universidade Ritsumei, no Japão, Nolan Bushnell, fundador da Atari - comprado pela antiga Infogrames - e "pai" dos videogames, falou sobre a história da indústria, criticou o momento atual do mercado de games e elogiou a Nintendo.

Entrevista: gerente do Xbox 360 nos EUA, Bruno Silva fala do dia a dia da Microsoft - 03/10/2005 - UOL Jogos

A Microsoft sequer pensava em investir na indústria de consoles e ele já estava lá, trabalhando na divisão de jogos da gigante que hoje concorre com Nintendo e Sony pela supremacia dos videogames, e que prepare-se para o lançamento do Xbox 360 em novembro.

November 2005

Are you serious? from Guardian Unlimited: Gamesblog

"Last week gamesblog covered Persuasive Games' latest release Airport Insecurity, "a game about inconvenience and the tradeoffs between security and rights in American airports". I grabbed Ian Bogost, one half of the company (and one-half of the blog watercoolergames) to explain exactly what he means by "serious games"."

IT Conversations: Peter Norvig - Inside Google

Peter NorvigGoogleInside GooglePeter Norvig Play now: | Download MP3 | Help with Listening Link to it: Permalink | Create a Clip or Excerpt [runtime: 00:15:02, 6.9 mb, recorded 2005-03-15] Add this program to your personall program queue. Who's linking to this?At Google engineers and researchers are not two different groups of people. This culture is very unique to Google and Google shows off the product prototypes developed using this approach online at Google Labs. Most of these prototypes are built by Google employees who use 20% of their working time at Google to work on their own ideas.Google has expanded from searching webpages to searching videos, books, places and even files on your own desktop. This expansion is made possible though Google's understanding and classification of information, facilitated by the application of algorithms in the domains of Machine Learning, Natural Language Processing and Artificial Intelligence. Google has also made use of innovative technologies such as AJAX to improve the accessibility of web interfaces.Some of the products that have come out of the Google Labs experiment are Google Suggest which autocompletes queries as they're typed. Google Sets is another feature where you can specify two or more keywords and generate a whole set depending on the commonality and relationship between the two objects. Personalised search varies the results returned depending upon your profile and preferences. Google Maps allows users to explore territories by dragging the map in the direction they are interested in.

Coluna Games - JB Online

O criador do game do Mensal�o, em entrevista ao JB Online, conta como come�ou a desenvolver jogos. Comenta ainda sobre as dificuldades do mercado nacional e aponta caminhos para os que querem iniciar esta carreira.

Video Game Media Watch — The Video Game Journalism Review » Interview: Smatbomb Co-Author Heather Chaplin

“Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution“ is the first book from husband-and-wife team Heather Chaplin and Aaron Ruby. Chaplin, a journalist whose work has appeared in the New York Times, Fortune and Salon, agreed to answer some questions about the writing process for us.

Online Extra: Meet Mario's Papa

Legendary designer Shigeru Miyamoto talks how he aims to bring the family together around Nintendo's new console

October 2005

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