public marks

PUBLIC MARKS from bcpbcp with tag conference

March 2006

Helios Pong - Edge Online

(via)
In his book Out of Control, author Kevin Kelley describes a Las Vegas conference room where a crowd of 5000, led by Pixar co-founder and Rescue on Fractalus co-creator Loren Carpenter, learn to adapt and react as a hive mind as they play a game of 2500 on 2500 Pong. Each half of the auditorium took collective control of each side, registering their individual intent to move in a certain direction with the wand. The input led to a computer, which averaged and relayed the moves to the game, with initially disastrous but eventually workable results.

GAME'ON-NA 2006, 2nd International North American Simulation and AI in Computer Games Conference, September 19-21, 2006, Naval Postgraduate School, Monterey, USA, Index Page

(via)
The aim of the 2nd annual North American Game-On Conference (GameOn'NA 2006) is to bring together academics, researchers and games people from North America in order to exchange ideas on higher-level concepts that contribute to the field of computer gaming research.

February 2006

GLS Conference Overview

(via)
Recent research has begun to elucidate the key principles of learning that well-designed games can and do embody. At the same time, the broader social significance of gaming culture has become a topic for scholarship across a diversity of fields. Games and simulations do not only reveal new worlds in the virtual realm, they also inspire new world views in the physical one. A vast range of videogames and game-related literature has found its way into curriculum, business, entertainment, and government across the country. Millions of people play, both for work and for recreation – and they participate in ongoing economic and social change as a result. As interest in videogames intensifies and the number of events dedicated to their discussion increases, it is crucial that issues of learning and the social role of games do not get lost in the equally worthy cause of industry-building.

Terra Nova: GLS Conference: Submissions Deadline Extended

Deadline for submission to the second annual Games, Learning & Society (GLS) Conference to be held June 15-16, 2006 in Madison, Wisconsin has been extended to March 3, 2006.

Eurographics 2006 - Conference Webpage - Call

(via)
Join the fun as computer graphics researchers and game developers meet at Eurographics 2006! Be part of the game by submitting a small demo containing interesting (preferably physics-based) interactivity with a graphics effect to the Eurographics 2006 "game room" competition.

January 2006

Arden Institute

The Arden Institute is a research center at Indiana University whose aim is to promote innovative research on synthetic worlds: crafted online spaces that host thousands of users on a persistent basis. To this end, the Institute supports research activities and hosts an annual conference, the Ludium, whose output is published exclusively on this website. The Arden Institute is an initiative of Edward Castronova, Associate Professor of Telecommunications, Indiana University

GameStudy.Org » Blog Archive » Game Design, Trading Markets, and Playing Practices

Originally, this paper was prepared for an international conference of gaming. We were rejected for some shortcomings. Severe comments from two game academics were extremely appropriate, and gave great helps to revise this work. Now, we are in work to improve this article.

Slashdot | Sex in Games Conference Announced

According to the group putting it on, the conference is to 'focus on the design, development, and technology of sex in video games from a national as well as international perspective.'

Projetista do NES diz que jogos de hoje roubam sonhos das crianças - 05/12/2005 - UOL Jogos

O atual conselheiro da Nintendo e professor-titular da universidade Ritsusmei, Masayuki Uemura, disse na Digital Interactive Entertainment Conference 2005, realizada no próprio instituto de ensino, que a missão da Nintendo é manter os videogames como o "brinquedo dos sonhos" das crianças.

Fundador da Atari critica atual indústria de games e elogia Nintendo - 05/12/2005 - UOL Jogos - UOL Jogos

Durante a Digital Interactive Entertainment Conference 2005, um simpósio internacional de games que se realizou na universidade Ritsumei, no Japão, Nolan Bushnell, fundador da Atari - comprado pela antiga Infogrames - e "pai" dos videogames, falou sobre a história da indústria, criticou o momento atual do mercado de games e elogiou a Nintendo.

November 2005

Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors

(via)
"Welcome to Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors. Casuality Seattle is a conference administered, designed and organized by an independent group of casual game industry professionals to address the specific needs of casual game developers, publishers and distributors across all distribution platforms: PC Download, Mac, retail, XBox Live Arcade, handheld and wireless mobile."

Web Essentials '05: Bringing a Web conference to the Web, by Jeffrey Veen

(via)
"Last week I spoke at Web Essentials '05, an invigorating conference in Sydney, Australia. The folks attending were so engaged and excited"

October 2005

Next Generation - Closer Look at Sex in Games

(via)
At today's Women's Game Conference, veteran game designer Brenda Brathwaite will tackle the subject of 'Sex in Games'. Next Generation caught up with her for a preview.

Games for Change Conference . Oct 21-22, 2005 . New York, NY

(via)
The conference dedicated to Social Change through Digital Games will explore best practices and theory from distribution to funding.

Terra Nova: Today...Games for Social Change Conference

"Non-profit innovators, game designers and foundations will come together this week to advance the use of videogames for social good."

DiGRA 2005 Conference of the Digital Games Research Association (Janet H. Murray)

The Last Word on Ludology v Narratology; The Future of Electronic Games: Lessons from the first 250,000 years