public marks


February 2006

Terra Nova: GLS Conference: Submissions Deadline Extended

by bcpbcp
Deadline for submission to the second annual Games, Learning & Society (GLS) Conference to be held June 15-16, 2006 in Madison, Wisconsin has been extended to March 3, 2006.

January 2006

Terra Nova: Digital Communities 06 / Prix Ars Electronica

by bcpbcp
For the third time, Prix Ars Electronica, the foremost international prize for computer-based art, is starting its call for entries for "Digital Communities" projects. The category "Digital Communities" has been a great success in its 2004 and 2005 editions and is singling out for recognition projects of great sociopolitical relevance.

Terra Nova: The Prisoner

by bcpbcp
In the past week or so there has been much discussion (e.g. Slashdot) regarding Second Life's use of a corn field as a novel means of punishing misdemeanors.

Terra Nova: The Early History of Real Money Trades

by bcpbcp
"Out-of-world sales of gold and other virtual items have been going on since the early days of text-based "multi-user dungeons" and other online spaces, in the late 1970s."

Terra Nova: The Numbers Game

by bcpbcp
There’s been an interesting backchannel discussion between several TN folks about the numbers of people in various online worlds. Or at least, the numbers publicly claimed and what they might mean.

November 2005

Terra Nova: Call Me Afraid

by bcpbcp
"I was reflecting upon the differences between turn-based and real-time game worlds. In the summer we started this with "Is Love and War Turn-based?". From love to war the claim then was that the meaning to the pauses between turns was different than compared to, say, the moments in a Real-Time Strategy game, or to the half-hours in MMOG grinds. I too think the meaning of fear is different..."

October 2005

Terra Nova: Today...Games for Social Change Conference

by bcpbcp
"Non-profit innovators, game designers and foundations will come together this week to advance the use of videogames for social good."

Terra Nova: Nested Worlds

by bcpbcp
Python is a programming language often used to script games. Scripts are the bit of code where most game developers romp, it is the stuff separating the 'game engine' from the elves-in-tights that dance across your screen. Scripts make the elves dance and protect (somewhat) developers from the detail of the orcs-turning-creaking-cranks in the game engine.

Terra Nova: A.O.I.R 6.0

by bcpbcp
Below I highlighted a few of the MMO/Online game related presentations at AOIR 6.0. Be forewarned that there are many more related papers. Peruse for yourself and feel free (and encouraged) to add and expand in comments.

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last mark : 18/02/2006 23:24