public marks

PUBLIC MARKS from bcpbcp with tag mind

March 2006

Helios Pong - Edge Online

In his book Out of Control, author Kevin Kelley describes a Las Vegas conference room where a crowd of 5000, led by Pixar co-founder and Rescue on Fractalus co-creator Loren Carpenter, learn to adapt and react as a hive mind as they play a game of 2500 on 2500 Pong. Each half of the auditorium took collective control of each side, registering their individual intent to move in a certain direction with the wand. The input led to a computer, which averaged and relayed the moves to the game, with initially disastrous but eventually workable results.

February 2006

Mind Hacks: 3D rooms

Perception is a fundamentally underconstrained problem. You get information in through your senses, but not enough information to be absolutely sure of what is causing those sensations. A good example is perception of depth in vision. You get a pattern of light falling on your retinas (retinae?), in two dimensions, and from that you infer a three dimensional world, using various clever calculations of the visual system and some assumptions about what is likely. But because the process remains fundamentally underconstrained, there is always the possibility that you will see something that isn't really there - that is, your visual system will take in a pattern of information and decide that it is more likely to be produced by a scenario different from the real one.

PC Logic Games: Mind Rover

This is part four of five in my series on programming logic games. This week's game is Mind Rover, a commercial game which came out in the late 90s. Mind Rover is a fun and challenging game in which you build and program a rover to complete one of the many the scenarios. The scenarios range from winning a race to defeating an opponent rover in battle.

January 2006

Mind Hacks: Almost human

The International Robot Exhibition concluded recently in Japan, where the world's robot manufacturers displayed their most advanced and, in some cases, human-like creations.

November 2005

Mind Hacks: Meet the chatbots

"Mind Hacks already told you about Jabberwacky, the winner of this year's Loebner prize for the chatbot that comes closest to passing the Turing Test (to pass, a judge must be unable to tell whether she's talking to the chatbot or another human)." Wonders of Numbers: Adventures in Mathematics, Mind, and Meaning: Books: Clifford A. Pickover

Who were the five strangest mathematicians in history? What are the ten most interesting numbers? Jam-packed with thought-provoking mathematical mysteries, puzzles, and games, Wonders of Numbers will enchant even the most left-brained of readers. Hosted by the quirky Dr. Googol--who resides on a remote island and occasionally collaborates with Clifford Pickover--Wonders of Numbers focuses on creativity and the delight of discovery. Here is a potpourri of common and unusual number theory problems of varying difficulty--each presented in brief chapters that convey to readers the essence of the problem rather than its extraneous history. Peppered throughout with illustrations that clarify the problems, Wonders of Numbers also includes fascinating "math gossip." How would we use numbers to communicate with aliens? Check out Chapter 30. Did you know that there is a Numerical Obsessive-Compulsive Disorder? You'll find it in Chapter 45. From the beautiful formula of India's most famous mathematician to the Leviathan number so big it makes a trillion look small, Dr. Googol's witty and straightforward approach to numbers will entice students, educators, and scientists alike to pick up a pencil and work a problem.

October 2005

Mind Hacks: NewSci on creativity

Today's New Scientist is a special edition on creativity, tackling the subject from a number of angles. Books: Mind Hacks (Hacks)

Mind Hacks is a collection of probes into the moment-by-moment works of the brain. Using cognitive neuroscience, these experiments, tricks, and tips related to vision, motor skills, attention, cognition, subliminal perception, and more throw light on how the human brain works. Each "hack" examines specific operations of the brain.