public marks

PUBLIC MARKS from bcpbcp with tag art

March 2006

C# coding standards and Best Programming Practices - C#, VB.NET, ASP.NET

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Believe it, majority of the programmers write 'Working Code', but not 'Efficient Code'. As we mentioned in the beginning of this tutorial, do you want to become the 'Most Valued Professional' of your company? Writing 'Efficient Code' is an art and you must learn and practice it.

February 2006

GameCultura: Video: Bate-papo sobre gamearte

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Este é o vídeo de nosso bate-papo sobre gamearte, que rolou no SESC Consolação dia 20/02/06. Para quem não pode estar aqui, ou quer relembrar, veja aqui o vídeo hospedado no Google Video.

BBC - Culture Show - Design Quest

Verdana typeface has been selected by the Design Museum and BBC Two's The Culture Show to appear in a shortlist of 25 items for the Great British Design Quest, a nationwide vote to find the public's favourite example of design in Britain since 1900.

January 2006

Terra Nova: Digital Communities 06 / Prix Ars Electronica

For the third time, Prix Ars Electronica, the foremost international prize for computer-based art, is starting its call for entries for "Digital Communities" projects. The category "Digital Communities" has been a great success in its 2004 and 2005 editions and is singling out for recognition projects of great sociopolitical relevance.

Grand Text Auto » Computational Aesthetics Workshop at AAAI

Our aesthetic agency for beauty and emotion is one of the most celebrated bastions of humanity. If machines could understand and affect our perceptions of beauty and happiness, they could touch people's lives in fantastic new ways. Drawing variously from work in diverse fields such as psychology, cognitive science, and philosophy, recent applications of artificial intelligence have begun their foray into the computation of, inter alia, art, music, poetry, and affect. Both the theory and praxis of aesthetics by computational means are seeing rapid advances, and the time is ripe for thematic integration. Hence, this workshop will bring together AI theorists and practitioners across various realms in study and celebration of its central thematic, COMPUTATIONAL AESTHETICS.

The Essential 50 Part 44: Parappa the Rapper from 1UP.com

Graphics and images have been an integral part of every game ever made -- it's a visual medium, after all. What you see is what you get. Even the most primitive games that couldn't draw proper images onscreen at least gave you ASCII art or text. And so it went, throughout gaming history, until Parappa the Rapper finally brought a new sense into play: in NanaOn-Sha's PSone masterpiece, you had to rely on your ears as much as your eyes.

Slashdot | Quake2 Ported to Java, Play Via the Web

German software developer ByTonic software, you can now play Quake2 via the web with Jake2 a java port of ID Softwares seminal Quake2.

Hardcore Gaming 101 - Japanese Artwork of Western Games

We're all familiar with Japanese box art being changed for Americans, whether they alter the art style completely or replace minimalistic covers with garish Photoshopped collages. Just as interesting is how they taken American or European games and market them in Japan. This is a small comparison gallery of some of the more interesting changes. Most of these images were yanked from Amazon Japan and Lik Sang, so, uh, patronize them, I guess.

November 2005

SwarmSketch

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Permite o desenho distribuído a partir de um tema. Cada pessoa pode desenhar apenas um pedaço.

Video Game Media Watch — The Video Game Journalism Review » Interview: Smatbomb Co-Author Heather Chaplin

“Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution“ is the first book from husband-and-wife team Heather Chaplin and Aaron Ruby. Chaplin, a journalist whose work has appeared in the New York Times, Fortune and Salon, agreed to answer some questions about the writing process for us.

October 2005

Montréal International Game Summit

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Video games are emerging as the dominant form of art and entertainment of the 21st century, enjoyed by hundreds of millions of players worldwide. As a culturally potent and expressive medium, developers should be able to explore all aspects of the human condition - as we see in film, literature, etc.

The Bubble Project - Ji Lee

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" I printed 15,000 of these bubble stickers and place them on top of ads all over New York City. Passersby fill them in. I go back and photograph the results."

Grand Text Auto » Digital Humanities Quarterly: Call for Scholarly and Creative Work

Digital Humanities Quarterly will publish scholarly articles, editorials, experiments in interactive media, and reviews of books, web sites, new media art, and digital humanities systems.

Games * Design * Art * Culture - Greg Costikyan

Recent Presentations: games and storytelling, create new game styles

Art:21 . Gabriel Orozco. Interview & Videos | PBS

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"I think every game is a universe in a way, or every game is an expression of how the universe works, for different cultures."