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PUBLIC MARKS with tag "guitar hero"


Guitar Hero: Sincronizando Luces de Navidad con Guitar Hero

by wihe
Fantástica adaptación del Guitar Hero para controlar y sincronizar las luces de navidad transformando una oficina tradicional en un sitio festivo y divertido, permitiendo a los rockeros controlar los patrones de entronización de las luces de navidad...

Bike Hero: Devient Rockstar en vélo ! | Game Culture : cultivez votre gameplay

by xibe

Jetez un coup d’œil dans la vidéo disponible dans la suite de la news pour vous rendre compte du travail titanesque qui a été effectué pour faire un remake grandeur nature de Guitar Hero avec les détails qui tue comme les scores qui s’affichent ou les Stars Power

Unsigned - About

by brianwaustin
Unsigned (originally tentatively named "Garage Band") is a music-rhythm game created to offer users additional life out of their previously one-game use Rock Band peripherals. Unsigned uses its own format for song "chart" data. But it has a utility to convert from the current RockBand/GuitarHero mod community's standard file, FeedBack's CHART.

Masturbator Héroïne - Non Wii

by marco
"Je recommande Guitar Hero III aux filles de bonne volonté, qui aiment faire plaisir"


Guitar Hero II - PS2 | Jeu-vidéo sur

by Fluctuat
Entre la wii et un best of musique 2006, retour sur le jeu Guitar hero II. Shake your head !


BBC NEWS | Technology | How to be a rock star, virtually

by bcpbcp
There are usually only two things that stop most adolescent males from being guitar "rock gods" - lack of a guitar and a total lack of talent.

Game Tycoon » Guitar Hero: Interview with Greg LoPiccolo (Harmonix)

by bcpbcp (via)
"I recently chatted with Greg LoPiccolo, VP of Product Development for Harmonix and one of the brains behind Guitar Hero, an innovative game with great reviews.;"


Lost Garden: Mini Game Design Reviews: Guitar Hero and Wierd Worlds

by bcpbcp
"I wanted to briefly mention two very different games that I’ve been spending time with recently. The first is Guitar Hero by Harmonix and the second is Weird Worlds: Return to Infinite Space by Digital Eel. Neither is a traditional game, and both have some good lessons about game design to share."

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