public marks

PUBLIC MARKS from bcpbcp with tag software

05 March 2006 02:00

05 March 2006 01:00

The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games

John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.

04 March 2006 23:00

Gamecloud - - Casual Games Interview: Wildsnake Software

Formed by former members of Microsoft, Wildsnake Software has released a number of casual games over the years but later this year they will also be the exclusive publisher for new games created by Tetris creator Alexey Pajitnov. Gamecloud got a chance to chat with Wildsnake co-founder "Andy" (he prefers to be called that in interviews) to find out more about the company and future plans.

04 March 2006 13:00

Strange Agency

Strange Agency develops unique computer game analysis software and essential reports for the computer games industry. Our Strange Analyst software can reduce the cost and risk associated with the research and development of computer games, allowing developers instant access to thousands of detailed computer game profiles to compare their concept against.

:: Último Segundo - Software corresponde a 64% do comércio ilegal no País

Estima-se que 64% do comércio ilegal praticado no País hoje seja de produtos da área de software. O assunto será tema de um seminário da Associação Brasileira da Propriedade Intelectual, em São Paulo, no mês de abril, no auditório da Fiesp. As informações são de O Estado de S.Paulo/Sonia Racy.