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PUBLIC MARKS from bcpbcp with tags entrevista & 2005

February 2006

Raph Koster's Home Page | Making the AAA Title: Letters from the Trenches

Dan Arey gave a talk at GDC 2005 on developing AAA games, and interviewed several designers for it. The actual interview was quite long, and I skipped many of the questions... but here's the answers to the ones that I did respond to. You can comment here on the blog if you like.

January 2006

Projetista do NES diz que jogos de hoje roubam sonhos das crianças - 05/12/2005 - UOL Jogos

O atual conselheiro da Nintendo e professor-titular da universidade Ritsusmei, Masayuki Uemura, disse na Digital Interactive Entertainment Conference 2005, realizada no próprio instituto de ensino, que a missão da Nintendo é manter os videogames como o "brinquedo dos sonhos" das crianças.

Fundador da Atari critica atual indústria de games e elogia Nintendo - 05/12/2005 - UOL Jogos - UOL Jogos

Durante a Digital Interactive Entertainment Conference 2005, um simpósio internacional de games que se realizou na universidade Ritsumei, no Japão, Nolan Bushnell, fundador da Atari - comprado pela antiga Infogrames - e "pai" dos videogames, falou sobre a história da indústria, criticou o momento atual do mercado de games e elogiou a Nintendo.

November 2005

Are you serious? from Guardian Unlimited: Gamesblog

"Last week gamesblog covered Persuasive Games' latest release Airport Insecurity, "a game about inconvenience and the tradeoffs between security and rights in American airports". I grabbed Ian Bogost, one half of the company (and one-half of the blog watercoolergames) to explain exactly what he means by "serious games"."

IT Conversations: Peter Norvig - Inside Google

Peter NorvigGoogleInside GooglePeter Norvig Play now: | Download MP3 | Help with Listening Link to it: Permalink | Create a Clip or Excerpt [runtime: 00:15:02, 6.9 mb, recorded 2005-03-15] Add this program to your personall program queue. Who's linking to this?At Google engineers and researchers are not two different groups of people. This culture is very unique to Google and Google shows off the product prototypes developed using this approach online at Google Labs. Most of these prototypes are built by Google employees who use 20% of their working time at Google to work on their own ideas.Google has expanded from searching webpages to searching videos, books, places and even files on your own desktop. This expansion is made possible though Google's understanding and classification of information, facilitated by the application of algorithms in the domains of Machine Learning, Natural Language Processing and Artificial Intelligence. Google has also made use of innovative technologies such as AJAX to improve the accessibility of web interfaces.Some of the products that have come out of the Google Labs experiment are Google Suggest which autocompletes queries as they're typed. Google Sets is another feature where you can specify two or more keywords and generate a whole set depending on the commonality and relationship between the two objects. Personalised search varies the results returned depending upon your profile and preferences. Google Maps allows users to explore territories by dragging the map in the direction they are interested in.

Coluna Games - JB Online

O criador do game do Mensal�o, em entrevista ao JB Online, conta como come�ou a desenvolver jogos. Comenta ainda sobre as dificuldades do mercado nacional e aponta caminhos para os que querem iniciar esta carreira.

Video Game Media Watch — The Video Game Journalism Review » Interview: Smatbomb Co-Author Heather Chaplin

“Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution“ is the first book from husband-and-wife team Heather Chaplin and Aaron Ruby. Chaplin, a journalist whose work has appeared in the New York Times, Fortune and Salon, agreed to answer some questions about the writing process for us.

Online Extra: Meet Mario's Papa

Legendary designer Shigeru Miyamoto talks how he aims to bring the family together around Nintendo's new console

October 2005

ARGN: Interview with Jane McGonigal

"I caught up with Jane McGonigal of 42 Entertainment after her talk at the Austin Game Conference on Thursday. She was kind enough to give me an interview."

Next Generation - Closer Look at Sex in Games

At today's Women's Game Conference, veteran game designer Brenda Brathwaite will tackle the subject of 'Sex in Games'. Next Generation caught up with her for a preview.

Indie Innovation Influx

Greg Costikyan hopes his site, Manifesto, will be "the Miramax of independent games" and rejuvenate an industry clogged with sequels and tie-ins

Art:21 . Gabriel Orozco. Interview & Videos | PBS

"I think every game is a universe in a way, or every game is an expression of how the universe works, for different cultures."

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