public marks

PUBLIC MARKS from bcpbcp with tag writing

March 2006

C# coding standards and Best Programming Practices - C#, VB.NET, ASP.NET

(via)
Believe it, majority of the programmers write 'Working Code', but not 'Efficient Code'. As we mentioned in the beginning of this tutorial, do you want to become the 'Most Valued Professional' of your company? Writing 'Efficient Code' is an art and you must learn and practice it.

February 2006

Learning Information Extraction Rules for Semi-structured and Free Text - Soderland (ResearchIndex)

(via)
A wealth of on-line text information can be made available to automatic processing by information extraction (IE) systems. Each IE application needs a separate set of rules tuned to the domain and writing style. WHISK helps to overcome this knowledge-engineering bottleneck by learning text extraction rules automatically. WHISK is designed to handle text styles ranging from highly structured to free text, including text that is neither rigidly formatted nor composed of grammatical sentences....

January 2006

» An Ex-Googler Speaks » InsideGoogle » part of the Blog News Channel

Doug Edwards, Google’s Director of Consumer Marketing and Brand Management from 1999-2005, has started blogging as Xoogler (or eX-Googler). He explains in his first post that he thought about writing a book, but deciding blogging was the Google way to do it. I kinda disagree, since the last time I saw frank blogging about the Googleplex, some guy got fired, but Doug’s results are more than fascinating.

November 2005

Video Game Media Watch — The Video Game Journalism Review » Interview: Smatbomb Co-Author Heather Chaplin

“Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution“ is the first book from husband-and-wife team Heather Chaplin and Aaron Ruby. Chaplin, a journalist whose work has appeared in the New York Times, Fortune and Salon, agreed to answer some questions about the writing process for us.

Does Visual Studio Rot the Mind?

by 1 other
Visual Studio can be one of the programmer's best friends, but over the years it has become increasingly pushy, domineering, and suffering from unsettling control issues. Should we just surrender to Visual Studio's insistence on writing our code for us? Or is Visual Studio sapping our programming intelligence rather than augmenting it? This talk dissects the code generated by Visual Studio

October 2005

The Forge :: GNS and Other Matters of Role-playing Theory

. My goal in this writing is to provide vocabulary and perspective that enable people to articulate what they want and like out of the activity, and to understand what to look for both in other people and in game design to achieve their goals.