public marks

PUBLIC MARKS from bcpbcp with tag psychology

March 2006

IGN: The Impact of Violent Videogames

Violent media has existed as long as human history and the debate over how or when to control it is as hotly contested as ever. With the trend towards greater realism and graphic content that began in the 90's, videogames have found themselves the focal point du jour. But how much of an impact have these violent videogames had? We'll take a look at the psychological, political, and economic issues surrounding violent videogames and try to make sense of it all. No matter which side of the fence you sit on this argument, it is important to know the facts.

February 2006

January 2006

Grand Text Auto » Computational Aesthetics Workshop at AAAI

Our aesthetic agency for beauty and emotion is one of the most celebrated bastions of humanity. If machines could understand and affect our perceptions of beauty and happiness, they could touch people's lives in fantastic new ways. Drawing variously from work in diverse fields such as psychology, cognitive science, and philosophy, recent applications of artificial intelligence have begun their foray into the computation of, inter alia, art, music, poetry, and affect. Both the theory and praxis of aesthetics by computational means are seeing rapid advances, and the time is ripe for thematic integration. Hence, this workshop will bring together AI theorists and practitioners across various realms in study and celebration of its central thematic, COMPUTATIONAL AESTHETICS.

October 2005

Violence in games stimulates brain for aggression | CNET

Violent video games appear to put the human brain in a mood to fight, according to a new study from Michigan State University.

A cognitive analysis of tagging

by 17 others (via)
At the start, let me confess that I struggled with this topic. From my first encounter with tagging (on systems such as