public marks

PUBLIC MARKS from bcpbcp with tag rpg

March 2006

The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games

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John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.

Terra Games | Veja 10 RPGs online completamente gratuitos

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Nem todos jogos de RPG massivos online são pagos. Existem diversos games MMORPG, como são chamados, completamente gratuitos, necessitando somente que o jogador realize um cadastro no site para ter acesso ao mundo virtual. Fizemos uma seleção dos 10 melhores RPGs online gratuitos para você baixar e jogar.

February 2006

History of: The Shining Series

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Very few RPG series stand the test of time. Sure, a few sequels might spring up here and there over the course of a few years, but how many of them last for over a decade? I can think of a couple, like Final Fantasy, Dragon Warrior, Zelda, and perhaps a few others. These all have their charm and place in gaming history, to be sure. There is one franchise, however, that while not exactly a series per se, it has endured in one incarnation or another for almost fifteen years.

January 2006

jay is games: php Zork!

Zork is a text adventure, which is a form of interactive fiction, like a cross between a novel and an RPG with some escape-the-room type puzzles thrown in.

November 2005

October 2005

The Forge :: GNS and Other Matters of Role-playing Theory

. My goal in this writing is to provide vocabulary and perspective that enable people to articulate what they want and like out of the activity, and to understand what to look for both in other people and in game design to achieve their goals.

Glenn Blacow's "Aspects of Adventure Gaming"

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Blacow' Player types: I. Power Gaming II. Role-Playing III. Wargaming IV. Story Telling

Doomed again from Guardian Unlimited: Gamesblog

Doom RPG looks rough - humorously limited even. But it’s a careful, respectful mobile interepretation that actually addresses key issues with mobile gaming and makes the very best of a very limited platform. If only other developers treated their source material so logically, this industry might actually start making the impact it has been promising for five long years.