public marks

PUBLIC MARKS from knann with tags gr2 & gr1

October 2005

Whack a Fuzzy

Click on two fuzzies that add up to 10.

Place Value Tool

Make numbers to 999 by clicking on the cards. Whole class tool.

Space Jumps

Complete these addition facts by first making 10 then adding the difference. Students will need instruction to understand the game. Good for mental arithmetic

THe Big Count

Great for whole classroom counting practice by 1's, 2's, 5's 10's.

The Number Gym: On the Line

by 1 other
Flexible whole class tool for adding/subrtracting. Helps students see patterns. Teachers should explore the home page to evalate for future purchase.

Jude e-Clock

by 3 others
Nice interactive clock for whole class teaching

Game 11:Next Highest Number

by 1 other
The player has to move a frog across a pond always using the next highest number.

Game 10:Time

by 1 other
The player find matching cards with both analogue and digital times.

Game 9:Sorting and Grouping

The player selects and moves objects around the screen grouping and sorting them in different ways.The sorting is random, and this game requires interaction with other people.

Game 8: Subtraction

by 1 other
The player has to subtract two numbers to bowls a ball down a bowling alley lane. They continue until they have reached zero pins remaining.The starting equation is random, and there is a chance of getting a strike as well..

Game 7: Simple Addition

by 1 other
There is a picture of a double decker bus with children standing alongside. The bus has windows on each level. The Player moves the children onto the bus to make the number that is displayed on the top of the screen. The number of the bus is random, and the children an be placed in any order.

Game 6:Matching Numbers and Words

by 1 other
The player has to move a crayon with a word number to the corresponding digit on a colour by number of Flying Girl.The numbers and colours are in random order.

Game 5:Representing Numbers

by 1 other
The player has to move a feather with a number of objects to the correct corresponding text number. The numbers and objects are in random order.

Game 4: Number Order

by 1 other
The player has to move the children in correct order into roller coaster cars.The numbers are in random order and there is a random number of children

Game 2: Patterns

by 1 other
The player has to create patterns using the objects in the bookshelf. The patterns can be made any where in the room. There are lots of different ways the player can do this, over and over again.

Game 1:Counting

by 1 other
The player has to move the sheep from left to right until there are the same number of sheep in each paddock.

NLVM:Diffy

Subtraction problems to 20. Fill in circles in middle with differences, Look for patterns. Teacher instruction initially. Click Instructions.

NLVM: Interactive Number Grid

This virtual manipulative displays a grid containing numbers from 1 to 200. You can use it to explore patterns and relationships involving multiples. Great for whole class.Click Instructions.

NLVM: Color Patterns

Using this virtual manipulative you may:Describe a color pattern. Extend the pattern, Check your solution Generate a new pattern. Click Instructions.

NLVM Attribute Trains

Practice completing patterns of shapes, numbers, or colors. Complete the pattern by dragging blocks onto the train.

Humans and Animal Habitats

Interactive activity to answer questions and learn about different habitats. Has audio and print information. Good supplement to Habitat Unit.

The Illustrated Materials Database

The Materials Database allows pupils to interrogate an illustrated database of the properties of everyday materials. At the simplest level they can click on a property to view all materials which have that property. Use the Teacher section for loads of lesson print materials.

September 2005

Math Cats

Math Cats MicroWorlds games

AAA Math

by 3 others
Hundreds of pages of Basic Math Skills. Interactive Practice on every page. An Explanation of the math topic on each page. Several Challenge Games on every page. Math Problems are randomly created.