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PUBLIC MARKS with tags design & game

February 2006

One-Button Fun With Strange Attractors » Fun-Motion Physics Games

by bcpbcp
Strange Attractors by Ominous Development was created for Retro Remakes’ One Switch Competition. It tied for sixth place in the competition, but has since been nominated as a finalist for game design in this year’s Independent Games Festival. Everything in the game is controlled by a single button. In Strange Attractors, this single button toggles in the influence of gravity between the player’s ship and everything else

Christian Nold Interaction Design RCA

by bcpbcp (via)
Hypothetical biofeedback computer game with pulse rate sensors.

Casual Game Design » Game design at Casuality Europe

by bcpbcp
# Make it really hard. # Have a dozen mediocre game modes instead of one good one. # Make it a 600 MB download that requires two next generation video cards and 4GB RAM. # Price your game at $35 or $3.50 and sell only from your myspace homepage. # Use the right mouse button. # Give it a terrible name or theme. # Award low scores. # Expect users to read. # Make it challenging and cerebral. # Ignore what everyone else says about your game.

January 2006

Casual Game Design » The spacebar is all you need to have fun

by bcpbcp
A couple years back, I sent my mother an interactive Christmas card. The card was actually a little game. You played Santa and you were skiing down a hill. Along the hill were various obstacles and you had to jump over them by pressing the spacebar.

Casual Game Design » Coming up with game ideas

by bcpbcp
Coming up with game ideas is a creative process without much structure to it.

Blog of Booth

by bcpbcp (via)
A blog about my life, game design theory, music, and whatever else is currently in my field of interests.


by kaihsyn & 17 others
隨便滑鼠動一動, 電腦就會幫你完成一幅蠻有感覺的塗鴉喔~

Thinking Machine 4

by kaihsyn & 9 others
西洋棋遊戲, 電腦會把跑過的步驟顯示出來, 超美~ 也很好看

Raph’s Website » Masaya Matsuura’s foreword

by bcpbcp
the Japanese edition of A Theory of Fun for Game Design is out now. Masaya Matsuura was kind enough to write a foreword for this edition

Gamasutra - Book Excerpt - "Patterns in Game Design: Using Design Patterns"

by bcpbcp
The following is a selected excerpt of Chapter 4 from Patterns in Game Design (ISBN 1-53450-354-8) published by Charles River Media, Inc.

GameStudy.Org » Blog Archive » Game Design, Trading Markets, and Playing Practices

by bcpbcp
Originally, this paper was prepared for an international conference of gaming. We were rejected for some shortcomings. Severe comments from two game academics were extremely appropriate, and gave great helps to revise this work. Now, we are in work to improve this article.

Raph Koster's Home Page | Moore's Wall: Technology Advances and Online Game Design

by bcpbcp
This talk was given as part of an IBM Games on Demand webcast conference. “We should remember that 90% of the online game players out there are playing a game that was not developed by a professional: they’re playing CounterStrike, which was user-created.”


by kaihsyn & 4 others
讚! 很棒的解謎遊戲, 不難, Coollayout!


by andyparasite & 108 others
online games - molto carini!

December 2005

Samorost 2

by Mogore & 2 others
Un jeu beau, efin la V2

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