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PUBLIC MARKS with tags games & 2006

19 January 2006

The scoop on the Korean games industry from Guardian Unlimited: Gamesblog

by bcpbcp
The Korean games industry is a giant enigma to many observers and professionals in the western market. Their industry is so massive, so socially-accepted, so utterly all-encompassing that it makes legal tiffles in the US look like something out of a parallel Eastern interactive cultural Stone Age.

Video Game Development: Learn to Write C# the Fun Way

by bcpbcp & 1 other
Learn the concepts of 3-D video game production as instructors from DigiPen Institute of Technology demonstrate the key stages of developing a game engine using Microsoft Visual C# 2005 Express Edition, a new development environment for beginner programmers.

game girl advance: The Five Biggest Trends of 2005

by bcpbcp
The end of the year is upon us, and enough blogs and news sites have already written great articles on the best games of the year. Therefore, instead of being lost amongst the white noise of award features, I'd like to point out a few trends which I felt were especially important during 2005.

jay is games: Best of 2005: Top 20

by bcpbcp
The Best of 2005 is a celebration of the best games reviewed here at Jayisgames over the past year. It is not an exhaustive list of all the best games available since we can only review the games that we come to know about. If you have a game, or are part of a team that produces them, and would like to have your game considered for a future review here, then please use my email address in the sidebar to submit a link.

Slashdot | Sex in Games Conference Announced

by bcpbcp
According to the group putting it on, the conference is to 'focus on the design, development, and technology of sex in video games from a national as well as international perspective.'

18 January 2006

Game Tycoon » Guitar Hero: Interview with Greg LoPiccolo (Harmonix)

by bcpbcp (via)
"I recently chatted with Greg LoPiccolo, VP of Product Development for Harmonix and one of the brains behind Guitar Hero, an innovative game with great reviews.;"

Amazon.com: Indie Game Development Survival Guide (Game Development Series): Books

by bcpbcp
Guide to designing, developing, and publishing your own game. Discover new and innovative ways to use the Internet to market, test, and deliver your game; explore the Indie game development business and find out if you're ready to develop your own game ideas. Softcover. DLC: Computer games--Design.

17 January 2006

GameTrack - Jogos de banda larga

by bcpbcp
Portal para jogos de banda larga. Com war e super trunfo.

Games brasileiros são sucesso no exterior :: Tecnologia da Informação :: Informática :: www.estadao.com.br

by bcpbcp
A gaúcha Espaço Informática tem quatro títulos de sucesso em 15 países. Em 2006, lançará mais um: Wingle, um desafio para todas as idades.

MGS User Research - Home

by bcpbcp
Games User Research at Microsoft Game Studios

16 January 2006

Multiverse

by bcpbcp & 2 others
Independent game developers, the revolution is here! For the first time, you will be able to: * Make a complete Massively Multiplayer Online Game (MMOG) or virtual world for less money and in less time than you could have dreamed possible.

Mind Hacks: Almost human

by bcpbcp
The International Robot Exhibition concluded recently in Japan, where the world's robot manufacturers displayed their most advanced and, in some cases, human-like creations.

Blobs in Games

by bcpbcp
Black and White 2 AI I played Black and White 2 for many hours yesterday. The computer player and I were in a stalemate. The computer kept sending armies against me and I kept defeating them. I had built my town with walls around it, and then put archers on top of the walls. I was building up my strength while defending myself, in preparation for a big attack. I felt pretty safe. After around 40 attacks, I realized that they weren't all the same. The computer wasn't using the same attackers each time. It tried the creature, archers, swordsmen, and catapults. It tried combinations of them. Sometimes it would come through my main entrance, and sometimes it would come around the back entrance to the city. The computer player also destroyed major sections of the city using the “earthquake” power, but I recovered from these too. After a while the enemy creature figured out that he should kick my wall in. His archers and swordsmen stayed back, out of range, while the creature came up and destroyed my wall, including the archers on it. After it breached the wall, the army swarmed into my town and killed half my people. I rebuilt my wall and started to recover, but the computer's newly discovered strategy worked well. It tried several variants but kept going back to the same approach: kick down the wall, then swarm the town. This forced me to try some new strategies. Although being on the wall has advantages, it leaves the archers vulnerable when the enemy creature attacks the wall. So I moved them behind the wall. I've also learned to open my gate, wait for the enemy army to get close, then close the gate and set their army on fire. I have no good strategy for the creature knocking down my wall though, and I'm constantly losing townspeople and then rebuilding. After a long stalemate, the computer AI learned how to attack more effectively, and now I'm having trouble keeping my city safe. I'm very impressed by the AI. I'm not sure how it's programmed, but it tried out many different things and learned which ones work the best. From the game AI techniques I've learned (genetic algorithms, neural networks, fuzzy logic, state machines, etc.), the AI in Black and White 2 seems to match most closely with what I know about reinforcement learning. It's a technique that uses online learning (observing results as the game is played) instead of training (from examples constructed ahead of time), allows both exploration (trying new things in order to learn) and exploitation (taking advantage of what you've learned), and associates rewards (like whether the attack was successful) with actions (like kicking down the wall and keeping the army away from my archers). I recommend Sutton and Barto's book if you want to learn more. It's entirely possible though that the game uses something much simpler that just happens to look impressive, but my guess is that it's using reinforcement learning. — Amit — Monday, December 12, 2005 Comments: Post a Comment Links to this post:

IDG Now!

by bcpbcp
O Yahoo acrescentou mais um tempero na verdade universal "todos querem assitir videoclipes", sustentada pelo sucesso dos novos tocadores portáteis com capacidade para reprodução de audiovisuais. Batizada de Artist Mods, a novidade permite que o usuáiro interfira nesses clipes encarnando o diretor de gravação.

:: Último Segundo - Monstros para matar? Fozhou os trucida para você

by bcpbcp
FUZHOU, China – Uma das mais novas fábricas chinesas funciona no porão de um antigo depósito. Cartazes de “World of Warcraft” e “Magic Land” estão pendurados sobre jovens colados à tela de seus computadores no que consiste a mais nova forma de se ganhar dinheiro.

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