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PUBLIC MARKS with tags game & 2006

12 February 2006

PC Logic Games: RoboCode

by bcpbcp
. In this game, you have to program a robot in Java. You program how it moves and turns. You program how it hunts for opponent robots. You program how it turns its gun and fires. Your program can be simple or as complicated as the Java Virtual Machine allows.

11 February 2006

Eurographics 2006 - Conference Webpage - Call

by bcpbcp (via)
Join the fun as computer graphics researchers and game developers meet at Eurographics 2006! Be part of the game by submitting a small demo containing interesting (preferably physics-based) interactivity with a graphics effect to the Eurographics 2006 "game room" competition.

GamersGame.com Blog: Top Ten Bestselling Games of 2005

by bcpbcp
The NPD Group has reported the bestselling titles of 2005. Most of the games were for the Playstation 2 game system. Electronic Arts developed half of the top ten bestselling titles in 2005.

Ludology.org - Bingo: A whole journal issue on videogames | International Digital Media & Arts Association Journal

by bcpbcp
Bingo: A whole journal issue on videogames Thursday, February 09 2006 Articles It's REALLY frustrating when you cannot get access to articles online. If you do game research, you know what I am talking about. I don't want to go into rant mode but let me just say: whenever you can, put the pdf online. I just accidentally run into a pdf version of the International Digital Media & Arts Association Journal, published on Spring 2005. It's dedicated in full to videogames and includes articles by such people as Chris Crawford, Janet Murray, Espen Aarseth, James Gee, Ian Bogost, Michael Mateas and many more. Stuff I haven't read by people I care. On a pdf file. Downloadable. Free for everybody. All over the world. This is great. This makes me happy. I actually may put down Animal Crossing DS just to take a look at this pdf. I am happy indeed.

05 February 2006

Hikoza'n-CHI X - Games

by bcpbcp (via)
A shooting game with vertical scroll. In this game, there are only you and the boss ship. The more you beat a boss, the more next boss becomes strong. You have 180 seconds in first time, and it decreases. Time will increase, if a boss is beaten, and if you die, it will more decrease. Beat more bosses, before time is lost.

Physics-Based Games: Reviews, Game Downloads, and Developer Interviews » Block-Stacking Fun: Solid Balance

by bcpbcp
Solid Balance is a stacking physics game by Solid Games. It’s a physics game that replicates something we all probably did in our childhood: stack boxes. The goal of each level is to stack an ever-increasing number of boxes and other objects without tipping everything over.

fredshouse.net: the medium that is eating the world

by bcpbcp (via)
Raph Koster gave a talk this afternoon at PARC titled "The Medium That is Eating the World." Raph is a well-known online game designer (Ultima Online, Star Wars Galaxies) and a warm, funny, engaging speaker. His talk today was pretty loosely structured; he wandered around through a bunch of disjoint thoughts about the origin of games, different kinds of media, the definition of play, a bit of kitchen cog sci, and the impact of games on gamers and on the world. Overall it was quite interesting, but I felt like he was trying a bit too hard to be academic and researchy, since the audience was that kind of crowd.

:: Último Segundo - ‘Casual games’ são bons para veterano

by bcpbcp
Você é um legítimo representante da geração Atari e sofre até hoje para se entender com as "centenas" de botões dos novos videogames? Acha esse negócio de game de computador "vício de nerd" desocupado? Foi fuzilado em cinco segundos na primeira e única vez em que tentou disputar uma partida de Counter-Strike com o vizinho?

PC Logic Games: Mind Rover

by bcpbcp
This is part four of five in my series on programming logic games. This week's game is Mind Rover, a commercial game which came out in the late 90s. Mind Rover is a fun and challenging game in which you build and program a rover to complete one of the many the scenarios. The scenarios range from winning a race to defeating an opponent rover in battle.

James Cameron's Game Theory

by bcpbcp
Get kids hooked on a multiplayer game, then show them the movie

John Cook's Venture Blog - A moment with David Roberts of PopCap Games

by bcpbcp (via)
At 44 years old, PopCap Games Chief Executive David Roberts likes to joke that he is "the adult supervision" at the Seattle computer game maker.

29 January 2006

Casual Game Design » The spacebar is all you need to have fun

by bcpbcp
A couple years back, I sent my mother an interactive Christmas card. The card was actually a little game. You played Santa and you were skiing down a hill. Along the hill were various obstacles and you had to jump over them by pressing the spacebar.

Casual Game Design » Coming up with game ideas

by bcpbcp
Coming up with game ideas is a creative process without much structure to it.

Blog of Booth

by bcpbcp (via)
A blog about my life, game design theory, music, and whatever else is currently in my field of interests.

The New Gamer | Averaging Gradius

by bcpbcp
After I created a demo video as a proof-of-concept (which consisted of me playing a short section of the game several times) I invited people to send me gameplay recordings. I ended up with 15 different submissions, including my own.

SandboxSymposium.org

by bcpbcp (via)
ACM is hosting a two-day video game symposium on 29 July and 30 July in 2006, co-located with SIGGRAPH 06 in Boston, MA, USA. The symposium will consist of keynotes, panels and papers. In addition, a "Hot Games" session will preview unreleased titles from major game companies and indie developers.

28 January 2006

Raph’s Website » Audition

by bcpbcp
As with many of the Asian games, there’s a nominally massively multiplayer lobby, which you enter minimally multiplayer games from. You play the game in order to earn virtual cash, plus you buy a different sort of virtual cash. You can then buy further accessories for your character (clothes, character customization, etc) and new stuff to play (in this case, songs) with that money.

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