public marks

PUBLIC MARKS with tags design & games

January 2006

Gamasutra - Book Excerpt - "Patterns in Game Design: Using Design Patterns"

by bcpbcp
The following is a selected excerpt of Chapter 4 from Patterns in Game Design (ISBN 1-53450-354-8) published by Charles River Media, Inc.

Slashdot | Sex in Games Conference Announced

by bcpbcp
According to the group putting it on, the conference is to 'focus on the design, development, and technology of sex in video games from a national as well as international perspective.'

Raph Koster's Home Page | Moore's Wall: Technology Advances and Online Game Design

by bcpbcp
This talk was given as part of an IBM Games on Demand webcast conference. “We should remember that 90% of the online game players out there are playing a game that was not developed by a professional: they’re playing CounterStrike, which was user-created.”

Orisinal

by andyparasite & 107 others
online games - molto carini!

December 2005

Charamaker

by kalley (via)
ai-Line旗下一个可以帮助制作公仔图样的网站

Alias

by kalley & 1 other
Alias主页 给你 10 张图片 让你判断那些是真实照片那些是 CG

Making of a Brick

by kalley & 4 others
想了解乐高如何生产玩具的?来这里看看用Pixel所做的呈现吧!像素风正好非常适合来诠释乐高。设计公司为POP。Makezine(强力推荐的杂志-Make,其线上的部落格,总是有超多好玩的东西)

November 2005

IGDA - Articles - Bill of Rights

by bcpbcp
I first presented A Game Developers' Bill of Rights at a keynote presentation at the Montreal International Game Summit in November 2005. The Bill of Rights was part of a larger talk called Making and Breaking Rules: Game Design as a Critical Practice , which touched on issues of game design and the culture of games, as well as the business of the game industry. Following my talk, I prepared this short essay for the IGDA site.

Only a Game: A Game Design Grammar

by bcpbcp & 1 other
What does it mean to talk of a grammar of game design? And does specifying such a grammar give us an insight into the underlying structure of games, or a new method for approaching game design - or both? Because games vary from pure mathematical formalisms (at the ludic extreme) to behavioural descriptions (at the opposite extreme), any formal reductionistic system will either be focused primarily on the former, or require sufficient latitude to express practically infinite diversity. One such approach is to define a categorial grammar of game design.

Yaroze 2006 Sony Game Design Competition | Dexigner

by bcpbcp
Sony Japan is holding auditions to unearth new talent in the area of game creation.The Game Yaroze! 2006 (also known as "Let's Play a Game!") competition has been running since 1995.

October 2005

::guimp:: world's smallest website

by kalley & 5 others
最小分辨率的网站 这个站点的窗格部分只有22*22,但拥有完整的导航系统和很多原创的图形动画(均为20*20),里面还有flash小游戏

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