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06 February 2009 20:30

2D Rotated Rectangle Collision

by 1 other
Good and simple article to explain how to detect 2D OOB's collision using Separating Axis Theorem

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api +   article +   detection +   developement +   development +   engine +   game +   geometry +   intersection +   library +   line +   math +   nachi +   omega +   OOB +   point +   programming +   source code +   triangle +