23 September 2005 10:30
Design patterns
by RiduidelDesign patterns form a cohesive language that can be used to describe classic solutions to common object oriented design problems. These patterns enable us to discuss systems of objects as quasi-encapsulated entities. By using design patterns to solve p
Design-up: Principes avanc�s de conception objet
by Riduidel existe pourtant des principes extrêmement utiles en matière de design. Ces principes ont été définis par des "hommes de l'art" tels que Bertrand Meyer et Robert Martin. Ils ont été présentés par Robert C. Martin dans une sér
Null Object
by RiduidelA Null Object can be useful in recursive structures, typical of CompositePattern. But it is also useful in other contexts too. For example, it's commonly used in StrategyPattern (where no particular strategy is needed).
Design Patterns
by Riduidel & 11 othersDesign patterns are recurring solutions to software design problems you find again and again in real-world application development. Design patterns are about design and interaction of objects, as well as providing a communication platform concerning elega
Chaplin Corp
by RiduidelWe have now decided to dedicate our work to 'Artificial Life'. We already have a prototype in the works which we will keep you updated by posting news on the site at least two or three times a month. But, we do have a problem which will require your help.
Agile Models Distilled: Potential Artifacts for Agile Modeling
by RiduidelTo be effective agile modelers should know a wide variety of modeling techniques. Unfortunately this is easier said than done. This page links to summary descriptions of a wide variety of modeling artifacts. Each page describes the artifact, provides a
23 September 2005 10:15
Patterns of Intermediation
by Riduidel & 2 othersThis is a working document whose aim is to define and describe a number of design patterns suitable for use when writing web intermediaries: bookmarklets, Greasemonkey scripts, or dynamic web interfaces, e.g. using XMLHttpRequest.