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PUBLIC MARKS with tag ia







Card Games for Information Architects

by simon_bricolo
This article reviews 6 simple but powerful research techniques you can use to improve the information architecture of your product or web site. None of these activities require a computer. You simply need a bunch of cards, a participant and a desk.


The AI Report -

by parmentierf
Can machines think? In 1950, Alan Turing, considered by some to be the father of modern computing, published a paper in which he proposed that, "If, during text-based conversation, a machine is indistinguishable from a human, then it could be said to be 'thinking' and, therefore, could be attributed with intelligence." He predicted that a computer would pass this "Turing Test" by the end of the century. That hasn't happened--yet. But the question continues to provoke and inspire. AI might be just around the corner, or it might be centuries away.

Texai » About

by parmentierf (via)
exai is an open source project to create an artificial intelligence. The approach is to first construct an English dialog system whose initial goals are to acquire linguistic and common sense skills that improves its own performance. The project is hosted at SourceForge and has already released the largest freely available English lexicon in RDF.


by simon_bricolo & 2 others
web-based software application for remote online card sorting


pyector - Google Code

by parmentierf
ECTOR is a learning chatterbot. pyECTOR is its python version.

Heaton Research

by parmentierf
Welcome to Heaton Research, Inc. We are a technical book publishing company specializing in topics such as neural networks, bots, and computer hardware. All of our books have between 50-75% of their content posted online here. Additionally we also offer numerous articles on many of the same topics as our books.

Sutton & Barto Book: Reinforcement Learning: An Introduction

by parmentierf
This introductory textbook on reinforcement learning is targeted toward engineers and scientists in artificial intelligence, operations research, neural networks, and control systems, and we hope it will also be of interest to psychologists and neuroscientists.

Game/AI: Fixing Pathfinding Once and For All

by parmentierf
I need to talk about some problems we face with pathfinding. In order to prove that these problems still exist, I felt the need to make this video ... which will hopefully be taken in the humorous and lighthearted spirit in which it was intended

A common language for interaction design |

by simon_bricolo
A common language for interaction design would improve the clarity and speed at which we communicate design.

UsableWorld - News > Rapid IA creation with mindmaps |

by simon_bricolo
Exemple d'utilisation de Mindmanager pour un workshop IA avec un client

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