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PUBLIC MARKS with tags 2005 & "artigo científico"

February 2006

Ludology.org - Bingo: A whole journal issue on videogames | International Digital Media & Arts Association Journal

by bcpbcp
Bingo: A whole journal issue on videogames Thursday, February 09 2006 Articles It's REALLY frustrating when you cannot get access to articles online. If you do game research, you know what I am talking about. I don't want to go into rant mode but let me just say: whenever you can, put the pdf online. I just accidentally run into a pdf version of the International Digital Media & Arts Association Journal, published on Spring 2005. It's dedicated in full to videogames and includes articles by such people as Chris Crawford, Janet Murray, Espen Aarseth, James Gee, Ian Bogost, Michael Mateas and many more. Stuff I haven't read by people I care. On a pdf file. Downloadable. Free for everybody. All over the world. This is great. This makes me happy. I actually may put down Animal Crossing DS just to take a look at this pdf. I am happy indeed.

October 2005

Gamasutra - Feature - "Proof of Learning: Assessment in Serious Games"

by bcpbcp
Serious games, like every other tool of education, must be able to show that the necessary learning has occurred.

DiGRA 2005 Conference of the Digital Games Research Association (Janet H. Murray)

by bcpbcp
The Last Word on Ludology v Narratology; The Future of Electronic Games: Lessons from the first 250,000 years

Facets: 5 Motivation Factors for Why People Play MMORPG's

by bcpbcp
This is the presentation of an online study that used empirical data to build a model of the different motivations of why people play MMORPG's.

Richard A. Bartle: Players Who Suit MUDs

by bcpbcp & 1 other
Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented. An account of the dynamics of player populations is given in terms of these dimensions, with particular attention to how to promote balance or equilibrium. This analysis also offers an explanation for the labelling of MUDs as being either "social" or "gamelike".

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last mark : 11/02/2006 12:20