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PUBLIC MARKS with tags maya & texture

17 December 2005 21:00

Pelting Tools

by zboog & 1 other
* Mesh and Component Part based pelting * Multiple pelt groups in one scene * Direct connection to original, uncut mesh * Two different pelting frame algorithms * Per vertex spring controls * Multiple model views - checker,

Pelting Tools

by zboog
* Mesh and Component Part based pelting * Multiple pelt groups in one scene * Direct connection to original, uncut mesh * Two different pelting frame algorithms * Per vertex spring controls * Multiple model views - checker,

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zboog
last mark : 17/12/2005 21:04