public marks

PUBLIC MARKS with tags usability & ui

February 2009

Random pixels » Blog Archive » Pongo - a inexpensive UI lab

by greut

Ever wish you had your own UI-lab, but can’t build one with all the expensive cameras, big boxes and one-way-mirrors in your house right now?

It's a very small Silverback written in Python

December 2008

November 2008

Compulsion

by sbrothier & 2 others
Compulsion is a simple, easy to use tool that makes video clickable. The clicks become links that turn the video into an entire interactive universe of your design. You can offer or sell those links for click and shop, gossip, trivia, news, music, more video, or anything you can imagine. Compulsion does not alter the original movie file, and can be used before or after your video is published. If you want to add or change links later, no problem.

October 2008

Usability Post » Experience vs. Function — a Beautiful UI is Not Always the Best UI

by greut

A good UI should fade away, putting content in the front seat — it should be transparent. Sometimes there can be too much ‘UI’ — controls and buttons that are too strong and distracting win over content in their battle for attention.

Drupal.org redesign

by sbrothier (via)
Drupal.org prototype development • Please note: These prototype files are to indicate and demonstrate functionality only. They are not indicative of the final design of the website.

September 2008

Aza’s Thoughts » Ubiquity In Depth

by sbrothier & 1 other
Ubiquity is an experiment two parts. It’s both an interface and a development platform. Ubiquity 0.1 focuses on the platform aspects, while beginning to explore language-driven methods of controlling the browser.

April 2008

February 2008

December 2007

August 2007

The Relentless Lisa Strausfeld

by sbrothier (via)
We interface with the award-winning information designer, who explains how her radical approach to data visualization incorporates real space and cyberspace

July 2007

del.icio.us: usability lab

by sbrothier & 2 others, 1 comment
As mentioned here before, the del.icio.us team is presently in the midst of a major project: building a new platform which will speed up the site and help us grow even faster. At the same time we’re also taking a close look at our UI and exploring ways to make it both easier to use and more functional. Over the years we’ve heard a lot of feedback, both positive and negative. Many folks like the simple and terse nature of the site, while others take issue with certain elements of the design (shockingly, some of you think that light-blue-on-salmon-pink is not a good color combination; more shockingly, some of you think that it is). Our challenge then is to make del.icio.us better without messing up the stuff that already works.

User Interface Design GmbH (UID) - Usability Engineering, Graphic Design, Software Development, Consulting

by sbrothier
Every second child between the ages of five and six has a very special playmate: a computer. Computer software manufacturers and providers for kids' websites make sure that their products are educational. At the same time, optimal usability should not be neglected, as kids do not only have a mind of their own, but also specific needs and requirements of an interactive system. In a study, User Interface Design GmbH (UID) now defines rules for usability engineering for and with kids.

June 2007

ソシオメディア | UIデザインパターン

by kuroyagi & 2 others
ソシオメディアでは、これまでのUI評価・設計・標準化サービスの知見に基づき、よいUIデザインをパターン化しています。

April 2007

March 2007