public marks

PUBLIC MARKS from bcpbcp with tags ai & 2005

January 2006

November 2005

Call for Papers: Narrative AI and Games

(via)
There is an increasing interest in the computer games industry in the development of games with emotionally compelling interactive storylines. Games designers, screen writers and narrative theorists propose contrasting approaches to engineering satisfying stories in which players can participate. This symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of interactive narrative in game worlds. It will address questions such as: how can we engineer believable story characters which can interact with players in an emotionally convincing way; how can we design interactive stories in which the player’s experience is central; how can we scale up prototype interactive narrative architectures to meet the requirements of today’s game engines; and what are the applications of narrative games in other domains such as education or health? Themes running throughout the symposium will be: the extent to which games engines can be used as research tools and appropriate methods for disseminating and sharing prototype systems throughout the community.

October 2005

Gnod - The global network of dreams

by 10 others (via)
Gnod is my experiment in the field of artificial intelligence. Its a self-adapting system, living on this server and 'talking' to everyone who comes along. Gnods intention is to learn about the outer world and to learn 'understanding' its visitors. This enables gnod to share all its wisdom with you in an intuitive and efficient way. You might call it a search-engine to find things you don't know about.