February 2007
The secrets of Florence, unraveled | csmonitor.com
by JomeiKujoThese well-worn stones held a more interesting secret: they were giving me the opportunity to literally walk in the footsteps of Dante.
March 2006
December 2005
September 2005
June 2005
NERO
by Riduidel & 1 otherNERO utilizes state-of-the-art academic artificial intelligence research in order to demonstrate its effectiveness in a game environment. The game uses AI to allow simulated robotic agents to cope with changing environments and situations, and form adaptive tactical solutions. The end result is a game that adapts itself to the strategies desired by the player, while still allowing the AI-controlled entities to operate as autonomous agents.
NERO introduces a new genre of video game that is only possible with machine learning technology: The player takes the role of trainer and teaches a team of novice soldiers the skills for battle. When sufficient skills have been acquired, players can take their teams to battle mode where their skills are tested against teamed trained by other players.
May 2005
Maxima - Screenshots
by RiduidelMaxima is a descendant of DOE Macsyma, which had its origins in the late 1960s at MIT. It is the only system based on that effort still publicly available and with an active user community, thanks to its open source nature. Macsyma was the first of a new
Octave Home Page
by Riduidel & 1 otherGNU Octave is a high-level language, primarily intended for numerical computations. It provides a convenient command line interface for solving linear and nonlinear problems numerically, and for performing other numerical experiments using a language that
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