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PUBLIC MARKS with tag sounds

January 2014

Badass JavaScript

by sbrothier & 3 others
A showcase of awesome JavaScript that pushes the boundaries of what's possible on the web, by @devongovett.

December 2013

unconed/ThreeAudio.js

by sbrothier
ThreeAudio helps you create music visualizations in Three.js, by exposing audio data in GLSL shaders. It can be used directly with Three.js or as a tQuery plug-in.

Making Audio Reactive Visuals — Airtight Interactive

by sbrothier
There are a few different ways to sync visuals to music: Manual – live controlling visuals with keyboard or midi controls. Sequencing – pre-analyzing the music and scripting an animation as a list of timecoded events. Midi Input –  if you have access to the music’s midi data, this can be a great way to drive visuals. Audio Reactive - code driven visuals that automatically adapt to a live audio input. Here I want to talk about the last method. This can be useful for “Hands Free VJing”, allowing you to sit back and have the visuals automatically sync, or in a video game where you want some part of the visuals to react to the soundtrack.

November 2013

October 2013

Add live, face-to-face video with the OpenTok platform | TokBox

by sbrothier & 2 others
Enhance your products with live, face-to-face communication.

PeerJS - Simple peer-to-peer with WebRTC

by sbrothier & 1 other
PeerJS wraps the browser's WebRTC implementation to provide a complete, configurable, and easy-to-use peer-to-peer connection API. Equipped with nothing but an ID, a peer can create a P2P data or media stream connection to a remote peer.

SimpleWebRTC.js from &yet

by sbrothier & 1 other
You can build cool stuff with WebRTC in five minutes. Want to see what this library can do? Talky.io is powered by SimpleWebRTC! Or checkout the demo (note that screensharing won't work because HTTPS is required.)

360° MP3 player UI demo (SoundManager 2): Javascript + Canvas Visualization

by sbrothier & 1 other
Canvas-based UI with visualization options. Note: Spectrum/EQ visualizations

HTML5 Audio Editor

by sbrothier
Welcome the my HTML 5 Audio Editor. You can edit WAVE, OGG and MP3 files and export them as WAVE. This application uses no extra plugins like Flash or Silverlight, its written in JavaScript and HTML

September 2013

Sonic Experiences — RjDj

by sbrothier
RjDj’s apps take some people to outer space and others back down to earth.

August 2013

May 2013

Web Audio API

by sbrothier (via)
Enjoy this interactive version of Web Audio API.

March 2013

Jerusalem Sound Map

by sbrothier
A map of the religious sounds from Central Jerusalem, including mosques and calls to prayer, churches and their bells, a siren at the entry of the Jewish Sabbath (Shabbat), etc.

December 2012

November 2012

Web Audio

by sbrothier
The Web Audio API introduces a variety of new audio features to the web platform. It can be used with the canvas 2D and WebGL 3D graphics APIs for creating a new generation of games and interactive applications. The API is capable of dynamically positioning/spatializing and mixing multiple sound sources in three-dimensional space. It has a powerful modular routing system, supporting effects, a convolution engine for room simulation, multiple sends, submixes, etc. Scheduled sound playback is provided for musical applications requiring a high degree of rhythmic precision. Realtime analysis / visualizer support and direct JavaScript processing is also supported.

Angry Birds Chrome now uses the Web Audio API - The official Google Code blog

by sbrothier (via)
Last week Angry Birds for Chrome was updated to use the Web Audio API for all its in-game audio for Chrome users, which means Chrome users get the full Angry Birds experience, without any plugins. The Web Audio API supports a wide variety of use cases, including the high fidelity and low latency requirements of games. Users of other supported browsers will still get sound via Flash or HTML5 audio.

Fieldrunners Playing to the Strengths of HTML5 Audio and Web Audio - Bocoup

by sbrothier (via)
This week, we focused on incorporating sound into the Fieldrunners port. Lucky for us, in-browser audio support has come a long way in the past few years. Given that Google Chrome is a target browser, we were excited to have the opportunity to use the Web Audio API. Before we began, we wanted a clear understanding of what was possible with this new technology and how it compared to HTML5 Audio.

Developing Game Audio with the Web Audio API - HTML5 Rocks

by sbrothier
Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still can't get Koji Kondo's Zelda compositions and Matt Uelmen's atmospheric Diablo soundtrack out of my head. The same catchiness applies to sound effects, such as the instantly recognizable unit click responses from Warcraft, and samples from Nintendo's classics. Game audio presents some interesting challenges. To create convincing game music, designers need to adjust to potentially unpredictable game state a player finds themselves in. In practice, parts of the game can go on for an unknown duration, sounds can interact with the environment and mix in complex ways, such as room effects and relative sound positioning. Finally, there can be a large number of sounds playing at once, all of which need to sound good together and render without introducing performance penalties.

AreWePlayingYet? — A pragmatic HTML5 Audio test suite

by sbrothier & 2 others
This is an open and public initiative to bring more harmony into HTML5 Audio implementations. The specifications are missing some features and sometime leaves room for interpretation. We want to un-mute the Web and make Audio rock! If you feel the same, you can report browsers bugs, write tests, fill issues and join our conversation.

Real-time Convolution Effects

by sbrothier
The following illustrate a diverse range of effects which are possible using the convolution engine:

The State of HTML5 Audio - PhobosLab

by sbrothier
When I started to work on my JavaScript Game Engine back in October 2009, the biggest problems I encountered were with the new HTML5 Audio Element. The Canvas Element already worked nicely in all browsers that supported it at the time, albeit some were a little slow.

The Next SoundCloud

by sbrothier & 1 other
A simpler, faster, more social SoundCloud that helps music and audio creators like you share your sounds more easily than ever before.

February 2012

ListenToYouTube.com: get mp3 from youtube video, flv to mp3, extract audio from youtube, youtube mp3

by sbrothier & 1 other
ListenToYouTube.com is a fun project for us which is here to help out users convert YouTube video into mp3 format. This website is to be used for converting non-copyrighted content only! We do not condone any type of piracy.

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