public marks

PUBLIC MARKS with tags game & 2006

26 February 2006

25 February 2006

GameReporter.org | GunStop

by bcpbcp (via)
Agora com o GunStop, uma versão online desse game, ficou mais fácil mostrar seus conhecimentos gerais e agilidade.

New Crayon Game Prototypes

by bcpbcp
I've spent the last few weeks playing with game concepts and prototypes for a new casual game. I'd like you to download them and give me feedback, so I can decide which game(s) are worth pursuing, and where to take them from here.

IGN: Top 10 Tuesday: Worst Game Controllers

by bcpbcp (via)
Some brilliant ideas came out of gaming engineers...

Gamasutra - A Circular Model of Gameplay

by bcpbcp
Three things must happen in order for there to be gameplay: * The player must get information about the state of the game. * The player must be able to affect the game, creating new game states. * New game states must be communicated to the player prompting further actions In addition in almost all types of game: * The game creates new states without the player's input.

19 February 2006

One-Button Fun With Strange Attractors » Fun-Motion Physics Games

by bcpbcp
Strange Attractors by Ominous Development was created for Retro Remakes’ One Switch Competition. It tied for sixth place in the competition, but has since been nominated as a finalist for game design in this year’s Independent Games Festival. Everything in the game is controlled by a single button. In Strange Attractors, this single button toggles in the influence of gravity between the player’s ship and everything else

18 February 2006

Christian Nold Interaction Design RCA

by bcpbcp (via)
Hypothetical biofeedback computer game with pulse rate sensors.

GameCultura: Mini Games Experimentais

by bcpbcp
# o projeto todo deve ser feito por uma pessoa apenas em uma semana; # e cada jogo deve estar centrado em apenas um dos play elements fundamentais (isso é jargão de game designer, mas são basicamente os elementos que diferenciam os games dos outros softwares)

Casual Game Design » Game design at Casuality Europe

by bcpbcp
# Make it really hard. # Have a dozen mediocre game modes instead of one good one. # Make it a 600 MB download that requires two next generation video cards and 4GB RAM. # Price your game at $35 or $3.50 and sell only from your myspace homepage. # Use the right mouse button. # Give it a terrible name or theme. # Award low scores. # Expect users to read. # Make it challenging and cerebral. # Ignore what everyone else says about your game.

Heroine Sheik » Blog Archive » Orgasm: the Ultimate Game

by bcpbcp
What is a game, at its simplest, but an interactive challenge with a goal? Let’s go one better, and say a game — this game at least — takes skill, and that that necessary skill-level, along with the game itself, gets higher/faster/harder as the game continues, until it finally culminates in one last explosive battle.

Schtick 'Em Up: The Shooter Gets Weird from 1UP.com

by bcpbcp
Shooters are the foundation of the video game industry, dating back all the way to the 1960's with Steve Russell's classic Spacewar. Since that time, the genre has been responsible for bringing much depth to the world of interactive entertainment, popularizing vital concepts like the power-up and the end-of-level boss which are still used in many of today's greatest games.

Curmudgeon Gamer: Orson Scott Card's 1983 videogame commentary still relevant

by bcpbcp (via)
A home computer game should not be designed to minimize playtime - it should not be designed to take away quarters by making the game impossible to beat.

Home of the Underdogs - Entry: Every Extend

by bcpbcp
Every Extend is a very polished, highly addictive coffee-break action game from Japanese designer OMEGA. Like all addictive action games, Every Extend is very easy to learn, but hard to leave. Your only goal in this "kamikaze shooter" is to blow yourself up at the optimal moment to destroy the highest number of color blocks. With good timing, you can create a lot of chain reactions from exploding blocks.

IGN: TGS 2005: Mizuguchi's New Game

by bcpbcp
The idea behind the game is to collect enemy objects and make them explode. You have to avoid enemy objects and gather them in the center of the screen. Bring together a certain number of enemies, and they will explode. You'll apparently be able to gather enemies together in excess of one hundred.

Gamasutra - Feature - "Anticipatory AI and Compelling Characters"

by bcpbcp
Much of the work in game AI has focused on the ‘big' problems: path planning, squad planning, goal-directed behavior, etc. The result is characters that are capable of increasingly intelligent behavior. However, acting intelligently and acting aware and sentient is not the same thing. But if we are to create the kind of compelling and emotional characters upon which the next generation of computer games will be based, we must solve the latter problem, namely how to build characters that seem aware and sentient.

Intelligent Artifice: Augmented reality cell phone soccer game

by bcpbcp
C-LAB, the software arm of Siemens Business Services and the University of Paderborn have created "Kick Real," which is an AUGMENTED REALITY SOCCER GAME for cell phones. To play, you aim your camera phone down, and the video screen superimposes a soccer field on the live video of your foot. You can see the virtual ball, and "kick" it with your real foot to try and score goals.

12 February 2006

A PyGame Working Example: Starting a Game

by bcpbcp
In PyGame for Game Development, I showed you the very basics of PyGame's graphical side. However, creating a game with PyGame requires a bit more. All the concepts described before need to be glued together somehow, and new concepts will need to be introduced in order to create a functional game. In this article, we'll do just that by tackling a working example of PyGame's capabilities—a Python-powered game.

Raph’s Website » Are single-player games doomed?

by bcpbcp
The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.

PUBLIC TAGS related to tag game

3d +   art +   as3 +   blog +   BoingBoing +   casual +   design +   dev +   development +   digital +   ds +   edm +   engine +   flash +   forum +   framework +   free +   gaming +   homebrew +   howto +   html5 +   indie +   ipad +   javascript +   jeux +   kid +   list +   mobile +   movie +   music +   news +   nintendods +   online +   open +   pixel art +   playme +   poker +   programming +   ps3 +   rdr +   readme +   reddeadredemption +   rockstar +   rockstargames +   source +   starred +   tip +   tools +   tw +   video +