public marks

PUBLIC MARKS with tag "jogos casuais"

March 2006

US developer, RP artist collaborate on casual game - INQ7.net

by bcpbcp (via)
WHO says you need a huge budget to create a great game? American game developer Phil Steinmeyer and Filipino artist Von Caberte certainly didn’t need one to create a casual game published by PopCap called Bonnie’s Bookstore -- and thanks to the magic of the Internet, they did it without even meeting face to face.

Gamecloud - - Casual Games Interview: Wildsnake Software

by bcpbcp (via)
Formed by former members of Microsoft, Wildsnake Software has released a number of casual games over the years but later this year they will also be the exclusive publisher for new games created by Tetris creator Alexey Pajitnov. Gamecloud got a chance to chat with Wildsnake co-founder "Andy" (he prefers to be called that in interviews) to find out more about the company and future plans.

The Escapist - Attack of the Parasites

by bcpbcp
You get the same vibe off the most popular gaming sites in the English- speaking world, the casual game portals: EA's Pogo, Miniclip, Yahoo! Games, Microsoft's MSN Games, RealNetworks' GameHouse, Big Fish Games and many more. These lookalike sites are "portals" because they aggregate dozens or hundreds of casual games from many indie designers. Some big portals are mere front ends for faceless distributors like Oberon Media or Boonty.

CNN.com - Casual games -- good, clean, cheap fun online - Feb 28, 2006

by bcpbcp (via)
Casual games, those five-minute diversions you play for a quick break but somehow end up clicking away on for two hours, have become one of the fastest-growing categories of computer gaming.

February 2006

Casual Game Design » Game design at Casuality Europe

by bcpbcp
# Make it really hard. # Have a dozen mediocre game modes instead of one good one. # Make it a 600 MB download that requires two next generation video cards and 4GB RAM. # Price your game at $35 or $3.50 and sell only from your myspace homepage. # Use the right mouse button. # Give it a terrible name or theme. # Award low scores. # Expect users to read. # Make it challenging and cerebral. # Ignore what everyone else says about your game.

PhilSteinmeyer.com » Blog Archive » Top 10 Casual Games Portals

by bcpbcp
If I was to put a short list of the top 10 by volume (not performance) I would say 1) RealArcade (Gamehouse) 2) Yahoo Games 3) Oberon Network : Pogo, AOL (non exclusive), MSN, Xbox Life, and so on 4) Zylom 5) Shockwave 6) BigFish Games 7) Boonty Games 8) TryMedia (Because of AOL) 9) Reflexive Network 10) Gamefiesta, Arcadetown, Iwin, Wild Tangent

:: Último Segundo - ‘Casual games’ são bons para veterano

by bcpbcp
Você é um legítimo representante da geração Atari e sofre até hoje para se entender com as "centenas" de botões dos novos videogames? Acha esse negócio de game de computador "vício de nerd" desocupado? Foi fuzilado em cinco segundos na primeira e única vez em que tentou disputar uma partida de Counter-Strike com o vizinho?

PhilSteinmeyer.com » Blog Archive » Conversion Rate Inversely Related To Download Rate

by bcpbcp
Your gross profits (excluding development costs) are roughly: # of downloads TIMES conversion rate TIMES revenue per sale

John Cook's Venture Blog - A moment with David Roberts of PopCap Games

by bcpbcp (via)
At 44 years old, PopCap Games Chief Executive David Roberts likes to joke that he is "the adult supervision" at the Seattle computer game maker.

January 2006

A Shareware Life

by bcpbcp (via)
Rants about shareware marketing, the life of a shareware author, and everything els

Casual Game Design » Coming up with game ideas

by bcpbcp
Coming up with game ideas is a creative process without much structure to it.

Make It Big In Games

by bcpbcp (via)
"Jeff Tunnell and I've been "making it big" in the game business for a LONG time. MBG let's you learn, for free, the lessons I paid a high price for."

November 2005

Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors

by bcpbcp (via)
"Welcome to Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors. Casuality Seattle is a conference administered, designed and organized by an independent group of casual game industry professionals to address the specific needs of casual game developers, publishers and distributors across all distribution platforms: PC Download, Mac, retail, XBox Live Arcade, handheld and wireless mobile."

October 2005

Idle Forums - Xbox Live Arcade - Unveiled

by bcpbcp
"Microsoft today unveiled the purpose behind the previously mysterious ‘Xbox Live Arcade’ feature of their Xbox 360. (drum roll)… It allows you to pay for and download small / retro game titles onto the Xbox 360 hard drive! "

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last mark : 05/03/2006 01:28