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PUBLIC MARKS with tags game & 2006

16 January 2006 17:00

Slashdot | The Earliest Documented Video Game

by bcpbcp
"The first documented video game was created in 1952 by a scientist who felt the need to give his work relevance to society.

:: Último Segundo - Um videogame para o resto de nós

by bcpbcp
Há um ditado nos círculos tecnológicos, muitas vezes dito com ressentimento que, se você der oportunidade aos caras da Microsoft, eles entregarão um produto com credibilidade. Eles fizeram isso com planilhas. Eles fizeram isso com os navegadores. E agora, com o novo Xbox 360, a equipe de Bill Gates apresentou um sistema de mídia e game realmente excelente. E não há nada de ressentido nisso.

Produtora brasileira cria jogo para seriado dos EUA; jogue agora - 20/12/2005 - PC - UOL Jogos

by bcpbcp
A produtora brasileira Jynx Playware, que há cerca de cinco anos dedica-se à produção de "advergames" (jogos enquanto peças publicitárias), desenvolveu o game "The Identifier", em parceria com a agência nova-iorquina 10012, para o seriado "Sleeper Cell", exibido pelo canal norte-americano Showtime.

16 January 2006 15:00

16 January 2006 14:00

Raph Koster's Home Page | Moore's Wall: Technology Advances and Online Game Design

by bcpbcp
This talk was given as part of an IBM Games on Demand webcast conference. “We should remember that 90% of the online game players out there are playing a game that was not developed by a professional: they’re playing CounterStrike, which was user-created.”

16 January 2006 13:00

Play Between Worlds - The MIT Press

by bcpbcp (via)
In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.

16 January 2006 12:00

Lost Garden: Creating a system of game play notation

by bcpbcp
"It occurred to me the other day, “What does the world of music have to offer to game designers?”" Análise de jogabilidade através de notação musical.

16 January 2006 11:00

Boing Boing: Machinima Dracula short film

by bcpbcp
The film is good and creepy, and I really liked the production values in the audio components. It was made with The Movies, a game specifically designed to produce machnima films. Link (Thanks, Alessandro!)

The Ludologist » Blog Archive » Faster Games

by bcpbcp
“What we call ‘time compression’ is becoming an overbearing trend in our industry,” said Richard Tait, co-founder of board game company Cranium.

Terra Nova: The Numbers Game

by bcpbcp
There’s been an interesting backchannel discussion between several TN folks about the numbers of people in various online worlds. Or at least, the numbers publicly claimed and what they might mean.

Games accelerating for faster-paced lives | CNET News.com

by bcpbcp
The movie-based DVD trivia game, manufactured by Mattel, began by asking simple multiple-choice questions, leaving McNamara to quickly conclude that it was just an excuse to put part of a game on a disk instead of a board.

Naughty America: The Game promete cenas de sexo na tela do computador - Arena iG - O canal de Jogos do iG

by bcpbcp
Apesar da descoberta de um patch no game GTA: San Andreas em que é possível ter acesso a cenas de sexo, sabe-se que o objetivo principal do jogo não é manter relações sexuais. E se houvesse um título que se propusesse a levar os jogadores para a cama tanto no mundo virtual como no real?

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