public marks

PUBLIC MARKS with tag blender

November 2006

Jorge Rocha -- Rigging 1

by -Nicolas- (via)
I intend to make a tutorial here about some tricks which can be done after the usual process of rigging a mesh to an armature. I assume you have experience with the process of skinning and assigning and editing deform weights, maybe you already have a full model, but are unhappy with some unwanted artifacts. This tutorial will not cover inverse kinematics, but the principles shown here are not incompatible or interfere with IK.

October 2006

BlenderNewbies

by -Nicolas- & 1 other
A resource for learning Blender 3D.

BlenderNation

by -Nicolas- & 4 others
Fresh Blender News, Every Day

September 2006

Blender Video Tutorial

by -Nicolas- & 1 other
The video tutorials you find on this site are my way of giving back to the Blender community and thanking them for the wonderful work they have done in developing the open source application Blender.

BlenderArt Magazine - Your online source for 3D news and information about the Open-Source 3D Program and related open-source software

by -Nicolas- & 1 other
The magazine was started for the blender community, having the aim of publishing a bi-monthly PDF magazine; free for download. The goal of the magazine is to provide quality learning content for the blender community, from the efforts of the community itself.

BSoD/Introduction to Character Animation - BlenderWiki

by -Nicolas- & 1 other
This tutorial is the result of about a month of intense work as part of the Blender Summer of Documentation. I created it with the hope of introducing many new users to Blender, as well as providing a resource for experienced Blender users.

les didacticiels de blender-café

by solveig_vidal
Blender est à la 3D ce que GIMP est à la 2D, ni plus ni moins, en ce sens que Blender va taquiner les grands du marché comme 3DsMax de la même manière que GIMP va concurrencer la référence Photoshop. Eh oui, c’est fort de ses outils de modélisation, d’animation, de rendu et même de temps réel que Blender se pose en « outsider » très sérieux.

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