public marks

PUBLIC MARKS from bcpbcp with tag article

19 November 2005

The Top 10 Best / Greatest Video Games of All Time

(via)
"I'm not the only guy who likes making lists. Over the years, many gaming magazines and websites have made lengthy lists of their own in an attempt to compile comprehensive guides chronicling the best video games of all time. Here is a summary of some of the leading Top 10s, as excerpted from various Top 100 lists."

17 November 2005

Gamasutra - Interview - "Developing Sex in Games with Brenda Brathwaite"

"Brenda Brathwaite, a 23-year veteran of the video games industry, has worked on 21 published titles, including most recently Cyberlore's Playboy: The Mansion. She is also the founder and chair of the International Game Developers Association's Sex Special Interest Group, which has as its goal the welcoming of “all developers actively creating or interested in the development of adult sexual content.” The SIG also aims to promote discussion about the adult content development community, and “the unique issues, challenges, possibilities it faces.”"

The Philosophical Roots of Computer Game Design

(via)
"This is an approximate transcript of the text of my lecture at the 2004 GDC. I present it in this form because the nature of the material does not lend itself to the traditional paper format. Also, because the lecture is informal and to some extent ad-libbed, this is not a verbatim document."

15 November 2005

WSJ.com - Keeping a Genre Alive

(via)
In a Bid to Rekindle the Text-Only PC GamesOf the 1980s, Fans Write New Adventures

14 November 2005

Trópico - Um estudo pioneiro

"No in�cio dos anos 70, nos anos de chumbo do regime militar, Theodor Adorno e a Escola de Frankfurt davam as cartas e orientavam as escolhas de teses na academia. Adorno, como se sabe, � dono de um pensamento pessimista sobre a ind�stria cultural. Uma tese acad�mica que o tomasse como ponto de partida para estudo da cultura de massa teria de prestar contas com os pontos mais salientes de seu pensamento. Sergio Miceli tomou Adorno como ponto de partida para desenvolver uma tese que foi recebida com duros ataques na academia (na �poca foi considerada pouco adorniana) na mesma propor��o em que teve uma recep��o calorosa da imprensa.O objeto da tese: explicar a raz�o do sucesso dos programas de audit�rio. O caso emblem�tico foi oferecido pela apresentadora Hebe Camargo."

Google Underground: O que a "Revolução Google" pode causar? - Notícias para quem não vive sem Google!

Lojas, editoras, jornais, imobiliárias. Todos temem o 'efeito Google'. O Google e outros sites de busca, cada vez mais completos, informam ao consumidor onde encontrar o menor preço.

09 November 2005

SpaceWar

(via)
"SpaceWar may be the most important computer game ever. The first version was developed for the PDP-1 at MIT in 1960. The game has been under essentially constant development since."

07 November 2005

06 November 2005

A Rape in Cyberspace By Julian Dibbell

(via)
How an Evil Clown, a Haitian Trickster Spirit, Two Wizards,and a Cast of Dozens Turned a Database Into a Society

O virtual é cada vez mais real | no mínimo | Reportagem

Um fen�meno da Internet dos dias de hoje, os MMORPGs (do ingl�s Massive Online Multiplayer Role-Playing Games - ou jogos de interpreta��o on line e massivos para m�ltiplos jogadores) permitem que milhares de jogadores criem personagens em um mundo virtual din�mico e persistente que continua evoluindo mesmo que, em algum momento, nenhum jogador esteja conectado a ele. Para ter acesso a um dos servidores que hospedam esses mundos, normalmente � preciso pagar uma taxa mensal, apesar da distribui��o do jogo em alguns casos ser gratuita.

02 November 2005

01 November 2005

Does Visual Studio Rot the Mind?

by 1 other
Visual Studio can be one of the programmer's best friends, but over the years it has become increasingly pushy, domineering, and suffering from unsettling control issues. Should we just surrender to Visual Studio's insistence on writing our code for us? Or is Visual Studio sapping our programming intelligence rather than augmenting it? This talk dissects the code generated by Visual Studio

28 October 2005

Indie Innovation Influx

Greg Costikyan hopes his site, Manifesto, will be "the Miramax of independent games" and rejuvenate an industry clogged with sequels and tie-ins

27 October 2005

26 October 2005

Gamasutra - Feature - "The State of Serious Games"

With the second annual Serious Games Summit in Washington D.C. [coordinated by the CMP Game Group, as is Gamasutra.com] nearly here, it seems a good time to take stock of ‘the state of serious games.'

24 October 2005

Technology - BitTorrent: The Great Disrupter - FORTUNE - Page

(via)
Bram Cohen’s BitTorrent software made it a cinch to pirate films on the Internet. So why is Hollywood on his side?

21 October 2005