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PUBLIC MARKS from bcpbcp with tag mmog

05 March 2006

Helios Pong - Edge Online

(via)
In his book Out of Control, author Kevin Kelley describes a Las Vegas conference room where a crowd of 5000, led by Pixar co-founder and Rescue on Fractalus co-creator Loren Carpenter, learn to adapt and react as a hive mind as they play a game of 2500 on 2500 Pong. Each half of the auditorium took collective control of each side, registering their individual intent to move in a certain direction with the wand. The input led to a computer, which averaged and relayed the moves to the game, with initially disastrous but eventually workable results.

Wonderland: MyMMOG

(via)
What would MySpace crossed with a MMOG look like? Questing while blogging? Guildchat crossed with IM? Levelling up by .. friends accumulation (urgh)?

04 March 2006

jay is games: Massively Multiplayer Pong

(via)
s the only MMOPG in existance (we hope), there isn't a lot to compare this game to. Nonetheless, full points for WoW factor..

Produtora de jogos multiplayer abertos atrai Hollywood - Terra - Negócios & TI

(via)
Produtores de Hollywood estão cada vez mais interessados na Multiverse, uma empresa iniciante que produz videogame multiplayer online (MMO) por uma fração do custo tradicional. Os cineastas James Cameron e Jon Landau mostraram interesse na empresa ao entrarem para o conselho de diretores da companhia.

Identity Production in a Networked Culture: Why Youth Heart MySpace

by 6 others (via)
I want to talk with you today about how teenagers are using a website called MySpace.com. I will briefly describe the site and then discuss how youth use it for identity production and socialization in contemporary American society. I have been following MySpace since its launch in 2003. Initially, it was the home to 20-somethings interested in indie music in Los Angeles. Today, you will be hard pressed to find an American teenager who does not know about the site, regardless of whether or not they participate. Over 50 million accounts have been created and the majority of participants are what would be labeled youth - ages 14-24. MySpace has more pageviews per day than any site on the web except Yahoo! (yes, more than Google or MSN).

Terra Games | Veja 10 RPGs online completamente gratuitos

(via)
Nem todos jogos de RPG massivos online são pagos. Existem diversos games MMORPG, como são chamados, completamente gratuitos, necessitando somente que o jogador realize um cadastro no site para ter acesso ao mundo virtual. Fizemos uma seleção dos 10 melhores RPGs online gratuitos para você baixar e jogar.

25 February 2006

[ Cyber Shack ] Scott Jennings

(via)
This week we're talking to Scott Jennings, a man better known as Lum the Mad. He's just released his book Massively Multiplayer Gaming for Dummies, and we talk to him about the world-wide phenomenon that is online gaming.

05 February 2006

QBlog

Rant: importância do Plato (ou não)

James Cameron's Game Theory

Get kids hooked on a multiplayer game, then show them the movie

29 January 2006

GameCultura: MMO's para idiotas

Essa é a dica de leitura da semana. Massive Multiplayer Games for Dummies, de Scott Jennings. A série For Dummies (para idiotas) é uma série de muito sucesso nos Estados Unidos, que aqui no Bananão tem sido traduzida pela Berkerley com o título Para Leigos. Afinal de contas, por aqui não existem idiotas.

Broken Toys

(via)
A blog about stuff, by a guy who breaks and sometimes fixes stuff.

28 January 2006

Raph’s Website » Audition

As with many of the Asian games, there’s a nominally massively multiplayer lobby, which you enter minimally multiplayer games from. You play the game in order to earn virtual cash, plus you buy a different sort of virtual cash. You can then buy further accessories for your character (clothes, character customization, etc) and new stuff to play (in this case, songs) with that money.

21 January 2006

Living Game Worlds 2006 | A Symposium | Home

(via)
Digital designers for the past two decades and for the foreseeable future are faced with inventing their medium at the same time as they invent particular applications. What have we learned that can speed up the process of harnessing the power of the computer as a medium of human expression? This Symposium brings together leading designers from several traditions – to share their own processes and to reflect on the future of design.

19 January 2006

17 January 2006

16 January 2006

Multiverse

by 2 others
Independent game developers, the revolution is here! For the first time, you will be able to: * Make a complete Massively Multiplayer Online Game (MMOG) or virtual world for less money and in less time than you could have dreamed possible.

:: Último Segundo - Monstros para matar? Fozhou os trucida para você

FUZHOU, China – Uma das mais novas fábricas chinesas funciona no porão de um antigo depósito. Cartazes de “World of Warcraft” e “Magic Land” estão pendurados sobre jovens colados à tela de seus computadores no que consiste a mais nova forma de se ganhar dinheiro.

Raph Koster's Home Page | Moore's Wall: Technology Advances and Online Game Design

This talk was given as part of an IBM Games on Demand webcast conference. “We should remember that 90% of the online game players out there are playing a game that was not developed by a professional: they’re playing CounterStrike, which was user-created.”

Terra Nova: The Early History of Real Money Trades

"Out-of-world sales of gold and other virtual items have been going on since the early days of text-based "multi-user dungeons" and other online spaces, in the late 1970s."

Play Between Worlds - The MIT Press

(via)
In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.

Discrimination emerges in WoW? from Guardian Unlimited: Gamesblog

"Academics and other students of the Internet have known for decades that even typed communication can reveal such non-verbal aspects of an online user, but it still comes as a surprise when discrimination emerges in an online game."

Terra Nova: The Numbers Game

There’s been an interesting backchannel discussion between several TN folks about the numbers of people in various online worlds. Or at least, the numbers publicly claimed and what they might mean.

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