public marks

PUBLIC MARKS with tag interaction

2016

Hello Lamp Post and the idea of playful cities | Technology | The Guardian

by Spone (via)
A new project that allows city dwellers to converse with urban objects begins in Bristol this July. We speak to the creators about this fascinating collision of Smart Cities and location-based gaming

2015

Towards declarative touch interactions

by manu
This page outlines Slalom, a system with prototype implementation for concisely describing and implementing a class of touch interactions. Various examples demonstrate Slalom's versatility.

10 Heuristics for User Interface Design

by Spone
Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines.

2014

2013

2012

Nicholas Zambetti – LiveView for iPhone & iPad

by oseres & 1 other (via)
LiveView is a specialized remote screen viewing application intended as a tool to help designers create graphics for mobile applications, it has also proven to be useful for creating quick and dirty simulations, demos, and experience prototypes. FOR VISUAL DESIGNERS — Develop pixel–perfect graphics for the iPhone and iPad quickly and easily with a live view of your canvas/artboard while you work. LiveView is compatible with both standard and Retina displays. FOR INTERACTION DESIGNERS — With your iPhone or iPad tethered via WiFi, you can interact with software prototypes and demos running on your Mac to communicate and iterate your concepts quickly. FOR EVERYONE — If you've ever needed to press a button from afar or wished that you could take a piece of your monitor with you across the room, this app may prove useful from time to time. Inspired by and created to support the vibrant prototyping culture at IUAV.

2011

2010

LukeW | Touch Gesture Reference Guide

by simon_bricolo
The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces.

Making Wireframes Look Sketchy | Design Commission

by oseres (via)
Based on Michael Angele’s suggestion I thought I’d take a moment to share some insight into our process here at DC. Typically we will work through a stage of sketching or wireframes for a site that map out functionality for a screen on a website. When pages are complex it can be helpful for designers to see what kinds of information and interaction they need to account for and, for developers, it’s a good way to begin planning for their code.

R A C K A M O L E

by webs
Observe and learn how your users are interacting with your web applications.

2009

Alex Faaborg

by oseres & 1 other
Welcome to my blog. I'm a Principal Designer on Firefox, helping to develop its interactive design, visual design, and overall vision. On this blog you can find information about many of the user facing features being developed for future versions of Firefox.

Johnny Holland - It’s all about interaction » Blog Archive » The iPhone is Not Easy to Use: A New Direction for UX Design

by greut

For every job that must be done, there is an element of fun. You find the fun and SNAP! The job’s a game!

My grand-father was saying: life is a game

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