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23 July 2015 22:00

Dave Baggett's answer to How did game developers pack entire games into so little memory twenty five years ago? - Quora

by sylvainulg (via)
" Basically, I had a whole bunch of different packing strategies, and would try them all and use the best result. " (...) " There were times when one of the artists would want to change something, and it would blow out the page count, and we'd have to change other stuff semi-randomly until the packer again found a packing that worked. "

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