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PUBLIC MARKS with tags programming & "video game"

2009

2008

GENESIS Technical Overview

by sylvainulg (via)
How the SEGA genesis works ^_^ Note that they had per-tile priority bits while Nintendo PPU typically had per-plane priority.

Tile based games

by sylvainulg & 3 others
All you want to know about tile game ( flash )

Bilou HomeBrew's Blog: modplayer

by sylvainulg
I'm starting a serie of articles on extending 0xtob's XM module player on the nintendo DS with more effects. -- Une petite série d'articles où j'ajoute le support de différents effets (portamento, vibrato, tempo/speed, etc.) à la bibliothèque libntxm sur nintendo DS

2007

day15 [PAlib Wiki Francais]

by sylvainulg
pas encore tout à fait fini, mais un bon point de comparaison pour le code de "sidescroller" sur DS...

Primera » DHTML 2-D Scrolling Engine

by sylvainulg (via)
a nice illustrated tutorial on sprites and maps.

Le blog de Stravingo

by sylvainulg (via)
ka-boom, setsuzoku, DS weather, Treasures of Gaia ... que du bonheur ...

beyond DS

by sylvainulg (via)
French guy doing nice DS homebrew game with the PAlib.

GMAN-GAMES: Programming M.C. Kids

by sylvainulg
How collisions where handled in MC Kids platformer. Featuring "hot points", "hill tiles" and the like ...

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last mark : 07/08/2009 15:36