public marks

PUBLIC MARKS with tags blog & "game design"

2015

2012

Critical-Gaming Network - Blog - Mechanics and Abstractions part.2

by sylvainulg
Dyad's mechanics easily achieve the four mechanics qualities (intuitive, individual, direct, and dynamic)

2007

Utopie ludique, réflexions sur le 10ème art

by j_c
Quelques notes et réflexions sur le game design et l'expérience utilisateur dans les jeux video.

2006

The Ludologist » Blog Archive » How to Beat the Boss

by bcpbcp
But really, I think the current boss conventions work quite well because reversals are basically exciting, dramatic if you will.

Blog of Booth

by bcpbcp (via)
A blog about my life, game design theory, music, and whatever else is currently in my field of interests.

The Ludologist » Blog Archive » Faster Games

by bcpbcp
“What we call ‘time compression’ is becoming an overbearing trend in our industry,” said Richard Tait, co-founder of board game company Cranium.

2005

A Digital Sailor’s Diary » Blog Archive » Do Themes Sell Games?

by bcpbcp
"Why is Water Bugs selling better than cosmo bots, Bricks of Atlantis selling better than Bricks of Camelot and Big Kahna Reef selling well?"

Active users

sylvainulg
last mark : 31/10/2015 14:45

j_c
last mark : 08/08/2007 10:05

bcpbcp
last mark : 18/02/2006 22:08