January 2006
Gun & The Two-Minute Rule
by imran" When you're writing these scenes, he continued, always remember there's a player sitting on that button just waiting for an excuse to punch it"
December 2005
The Gamer as Artiste
by imranCan games be something more than games? Can they move people emotionally or intellectually in the manner of great art?
November 2005
October 2005
Sir, the Gamers Are Revolting!
by imran"A Force More Powerful" teaches players the strategy of nonviolent conflict
Indie Gamers Hit the Right Buttons
by imranStartup design outfits are staking their claim to a small-but-growing market niche - so-called "casual games"
Microsoft Seeds the Indie-Game Ecosystem
by imranInstead of just dealing with industry heavyweights, its courting independent developers.
The serious side of games
by imranLeading thinkers on the social, intellectual, economic or legal aspects of online games
Indy label for games
by imranManifesto Games, a new venture to build a strong and viable independent game industry
September 2005
August 2005
Chasing the dream
by imranAs video gaming spreads, the debate about its social impact is intensifying
July 2005
Girlguiding as a serious game
by imran & 1 otherThere are lots of basic game design patterns evident in Girlguiding: from learning by doing, to levelling up, trading, socialising, and collecting...
A Few Good G-Men
by imran & 1 othera Half-Life 2 adaptation of a scene from the movie A Few Good Men
The Long Tail of videogames
by imran"...system compatibility is a major barrier to entry for all but the newest mainstream releases"
How to Be Your Own Godfather
by imranBrando - "It's the audience, really, that's doing the acting."
Unreal: Celebrity Deathmatch
by imran"...because players themselves can tweak the game's graphics, it's a prime platform for modifications"
Podcasting for the XBox 360?
by imran"Doesn't it make sense to deliver machinima film festivals to gamers who would subscribe"