public marks

PUBLIC MARKS from sylvainulg

October 2015

▶︎ Luftslott EP | Ugress

track 1 is the mod of the week

September 2015

kahvi collective music

I love that "divinorum" track...

ocremix: super jungle brothers.

rhooo ... je ne l'avais pas sur ma nouvelle machine !_?

August 2015

▶ Dizzy / Carillon - Just for Blues - YouTube

just crazy what sort of things Dizzy could get out of 4 channels and 200KB of samples...

smea's devblog | rambling about my past, present and future endeavours

ninjhax works in 4 stages and almost as many exploits : we first get ROP execution, then we get code execution proper, then we get access to new services by launching and taking over another process, and then we get higher privileges by exploiting a system module.

July 2015

PC Team Demoscene Articles

"During about 2 years i wrote articles about the demoscene for a french newspaper called PC Team, edited by Posse Press. It was a really interesting job, and it was an easy way to make advertising for the productions i liked. But i didnt find anymore time to do it so i stopped near end of year 2000." -- pictures seems broken, though.

Rendering tips: The proper way to render animations

always prefer to render individual frames, then convert them into a video sequence.

Zalo DS Blog: 3DS Homebrew Tips and Tricks (II)

"In other words, what you really have is an screensize of 240x400" ... ow, yeah. Of course. That makes it possible to flip between left-eye-viewpoint and right-eye viewpoint on a line-by-line basis, rather than at pixel level!

Tennis.mod - YouTube

Le module, vaillamment converti vers un floppy 1.2MB, qui m'aura lancé dans l'écriture de mon propre modplayer ...

Dave Baggett's answer to How did game developers pack entire games into so little memory twenty five years ago? - Quora

" Basically, I had a whole bunch of different packing strategies, and would try them all and use the best result. " (...) " There were times when one of the artists would want to change something, and it would blow out the page count, and we'd have to change other stuff semi-randomly until the packer again found a packing that worked. "


nice cross-over on a nice game engine.

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