public marks

PUBLIC MARKS from sbrothier with tags cinema & vintage

2013

2011

Jeff Russell's STARSHIP DIMENSIONS

by 6 others
The images below are all exactly to scale, 10 pixels to a meter. Internet Explorer users may Click and Drag the starships to compare them as you like. At the bottom of the image are some contemporary vehicles and buildings for reference. Have fun!

Engineering 102A: Starship Recognition Protocols » Star Trek Minutiae

An informational course in the basic methods of identifying the starships of Federation, friendly, hostile, and unknown powers. Key characteristics of all Starfleet and Federation vessels currently in use are discussed, along with the general design features of known friendly and hostile forces. Basic hull designs and configurations, propulsion systems, and weapons emplacements are also considered. Offered First and Second Terms. (From the Starfleet Academy catalog, 2377-2378)

Starship Obready : Articles: La technologie Star Trek Classic

Avez-vous remarqué que plusieurs technologies d'aujourd'hui se sont inspirées de la populaire série classique Star Trek ? Le créateur des séries Star Trek, Gene Roddenbury, a été un grand visionnaire. Pas seulement pour illustrer des concepts sociologiques toujours d'actualité, mais aussi dans l'imagination d'un futur technologique très plausible. Il avait apparemment quelques bons contacts à la NASA qui le conseillaient sur l'avenir scientifique de différents outillages. Il faut se dire que la série classique se déroulait à la fin des années 60 !!! Ils ont visé assez juste, avec quelques centaines d'années d'avance en plus.

2009

Yakuza - ARTE

Guidé par des cinéastes, des acteurs, des producteurs mais aussi des écrivains, des critiques et un yakuza tapis dans l’ombre, le film retrace l’histoire du (...)

2007

Rad

à base de BMX et d'années 80

2005

{EVIL INTERIORS}

The project Evil Interiors is a reconstruction of environments of concentrated fear and violence from well known movies like the home in A Clockwork Orange, the motel room in Psycho, the storage in Reservoir Dogs and the hotel room in Scarface. Working with stills from the movie the artist has estimated the architecture and created textures in the computer in order to reconstruct the interior. The reconstruction is created in the first person shooter game Unreal Tournament 2003. The project has resulted in large sized photos.

Propaganda Images From Soviet Magazines

by 4 others
propaganda posters / others posters & books / film related / memorabilia