public marks

PUBLIC MARKS from nhoizey with tags interface & design

2010

iPad: Scroll or Card?

"Should you scroll or flip pages on the screen?"

Gesturecons - Multi-Touch Icons

by 7 others
"Vector based icons created to aid in the design, development, implementation and promotion of multi-touch interfaces. These icons will aid in the creation of wire-frame documents, digital help files and printed documentation."

ignore the code: Realism in UI Design

"Graphical user interfaces are full of symbols. Symbols need to be reduced to their essence. This helps avoid cluttering the user interface with meaningless distractions, and makes it easier for people to «read» the symbol and figure out the meaning of an interface element."

2009

Create

"MockFlow is an online tool for creating wireframes of software and websites. It helps to enhance your planning process by enabling to quickly design and share interactive UI mockups."

2008

ecommr: a collection of e-commerce interface and design elements

by 4 others
ecommr is a website showcasing the best (and sometimes worst) in e-commerce design, with a clear focus on the individual elements that make up online stores.

Home - Pencil Project

by 19 others
The Pencil Project's unique mission is to build a free and opensource tool for making diagrams and GUI prototyping that everyone can use.

Litmus: Painlessly test your email and website designs

by 9 others
Litmus shows you precisely how your designs will be seen by your customers. We deliver screenshots of your web sites and email newsletters in seconds across all popular platforms.

2007

Apple Human Interface Guidelines: Making Design Decisions

When making design decisions regarding features in your application, it’s important to weigh the costs, not all of which are financial, against the potential benefits. Every time you add a feature to your application, the following things can happen: * Your application gets larger. * Your application gets slower. * Your application’s human interface becomes more complex. * You spend time developing new features rather than refining existing features. * Your application’s documentation and help become more extensive. * You run the risk of introducing changes that could adversely affect existing features. * You increase the time required to validate the behavior of your application.

2006

Book excerpt: Framework Design Guidelines

(via)
Chapter 4 of Framework Design Guidelines, titled "Type Design Guidelines," presents patterns that describe when and how to design classes, constructs and interfaces. In this chapter, Abrams and Cwalina divide types into four groups and discuss the do's and don'ts of type design. Download the chapter here.

uPortal 3 User Interface - uPortal - JA-SIG Wiki

Un excellent travail préparatoire pour la conception de l'interface du portail logiciel libre uPortal dans sa version 3

2005