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21 March 2007

14 February 2007

AskTog: First Principles of Interaction Design

by 6 others
Give users some breathing room. Users learn quickly and gain a fast sense of mastery when they are placed "in charge." Paradoxically, however, people do not feel free in the absence of all boundaries (Yallum, 1980). A little child will cry equal

21 January 2007

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