Sponsorised links
October 2009
July 2009
Younghee Jung » Blog Archive » Expanding the boundary of your space
Where do you draw the boundary of where your ‘private’ space ends?
March 2009
ESA - Space Debris - Collision & re-entry risk control - images
This image shows the results of a lab test impact between a small sphere of aluminum travelling at approximately 6.8 km/second and a block of aluminum 18 cm thick. This test simulates what can happen when a small space debris object hits a spacecraft.
Sponsorised links
August 2008
uxweek 2008 (tecznotes)
Excellent talk. À lire, cependant un petit commentaire sur ce que j'ai mis en gras, suivi dans son paragraphe suivant.It's similar in concept to the tiles slippy maps you can see in your browser: divide the world into discrete chunks, connect them to one another, and figure out how to stream everything into the play environment from outside the player's field of vision, so they are never presented with a loading screen.
On peut diviser un espace fermé et défini ou un espace ouvert où l'on fixe le centre de système de coordonnées sur un objet en particulier. Mais l'avantage du monde numérique n'est pas tant que l'on puisse le diviser mais bien que l'on puisse ajouter à l'infini des blocs. Il y a une différence très subtile.There is no global coordinate system, all is relative.
