public marks

PUBLIC MARKS from jdrsantos with tags game_dev & open_source

September 2008

Main Page - Spheriki

by 1 other
Spheriki is the definitive wiki of the Spherical community, dedicated to the Sphere RPG engine. It includes info about games, docs, competitions and news.

May 2008

JACL Adventure Creation Language - Home

JACL is an interpreted computer language originally designed for creating interactive fiction. The JACL package now includes two interpreters: jacl, the original console-based interpreter and cgijacl, a combined interpreter and HTTP server.

Freyja :: 3d Modeling system

Freyja 3d is a modeler and animator focusing on low polygon game content with wide range of model import/export plugins. Freyja has some unique features such as Lua macros, tools for reverse engineering, and use of GLSL shaders while editing. Currently su

ASE: Allegro Sprite Editor

ASE (Allegro Sprite Editor) is a program specially designed with facilities to create animated sprites that can be used in some video game.

March 2008 - the official home of the rpg toolkit

RPG Toolkit, a completely free and open source software that lets you create role-playing games on your PC.

February 2008

The WorldForge Project

by 1 other
The WorldForge project creates multiplayer online roleplaying games. We are the original Open Source MMORPG project. - Home

The Open Game Engine is a project to create a fully fledged, open source cross-platform game engine.

January 2008

Basic4GL is a free BASIC programming language for Win32 platforms with built in OpenGL v1.1 support. Basic4GL is a compiler and virtual machine, using a easy, simple syntax based on traditional BASIC. It is designed to be an easy to learn, easy to use lan


LÖVE is an open-source 2D game engine which uses the versatile Lua scripting language to create dynamic gaming experiences. It relies on OpenGL graphics and the SDL interface library to allow for cross-platform implementation and is an all-encompassing g

Re-Animator - Bringing Old Games Back to Life

Re-Animator is a development framework written in C++ using SDL and various other Open Source libraries. It allows you to write high-performance 2D sprite-based graphical applications (like games!) using just XML and JavaScript.

December 2007

torcs › News

TORCS, The Open Racing Car Simulator. TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, MacOSX and Windows.

November 2007


by 1 other
pyglet: a cross-platform windowing and multimedia library for Python. pyglet is written entirely in Python, with no external requirements needed to develop applications for Windows XP, Mac OS X or Linux. pyglet allows applications to open any number o

October 2007

Panda3D - Free 3D Engine

Panda3D is a 3D engine: a library of subroutines for 3D rendering and game development. The library is C++ with a set of Python bindings. Game development with Panda3D usually consists of writing a Python program that controls the Panda3D library.

August 2007 :: sphere game development

Sphere is a 2D RPG engine, in development since 1997. It allows people with not much programming experience to create role-playing games like Final Fantasy VI or Phantasy Star.

OpenRTS real-time strategy game - OpenRTS

OpenRTS is an open source realtime strategy game. It features isometric graphics, networked multiplayer and single-player scenarios. The game is being developed using Python and SDL. The game runs on at least Linux, Windows and Mac. For more details about

July 2007

May 2007

April 2007

Bos Wars

Bos Wars is a futuristic real-time strategy game. It is possible to play against human opponents over LAN, internet, or against the computer. It successfully runs under Linux and MS Windows. It should run on BSD, MacOS/X, MacOS/Darwin and BeOS. Bos Wars a

Novashell Game Creation System

Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using pathfinding, dialog, persistant dynamically sized maps with contruction/decontruction, save anywhere, and especially