public marks

PUBLIC MARKS from bcpbcp with tags software & game

05 March 2006 01:00

The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games

John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.

04 March 2006 13:00

Strange Agency

Strange Agency develops unique computer game analysis software and essential reports for the computer games industry. Our Strange Analyst software can reduce the cost and risk associated with the research and development of computer games, allowing developers instant access to thousands of detailed computer game profiles to compare their concept against.